Team report ยท Pro league ยท alpha

๐ŸElkins Racing๐Ÿ

Power 51.0 ยท #21 of 40 on Anchor ยท Power Rankings
Compare with
Losing the most points
  • 1800m 1v1 42% ยท 30th of 40 ยท 37 rounds
  • 1200m 6 gate madness 45% ยท 26th of 40 ยท 49 rounds
  • 2200m 6 gate madness 44% ยท 25th of 40 ยท 27 rounds
Winning the most points
  • 1000m 1v1 63% ยท 4th of 40 ยท 55 rounds
  • 2000m 6 gate madness 62% ยท 8th of 40 ยท 44 rounds
  • 1600m 6 gate madness 57% ยท 14th of 40 ยท 34 rounds

Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list.

Roster fit ยท Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (โ˜… = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40โ€“60%. Read down a column to pick who runs it.

๐ŸElkins Racing๐Ÿ
Core1000m1v1avg 50% ยท 3.9/map2200m1v1avg 50% ยท 3.4/map1200m6 gate madnessavg 50% ยท 3.3/map2000m6 gate madnessavg 50% ยท 2.8/map1400m1v1avg 50% ยท 2.8/map1800m1v1avg 50% ยท 2.6/map1000m6 gate madnessavg 50% ยท 2.5/map1600m6 gate madnessavg 50% ยท 2.1/map2200m6 gate madnessavg 50% ยท 2.0/map1200m12 gate WTAavg 8.3% ยท 1.0/map
New Slang
Top 26%
won 31/51
Top 35%
top 3 28/46
Bottom 15%
won 2/6
Top 18%
top 3 18/34
Save the Clock Tower
Bottom 30%
won 11/24
Bottom 37%
top 3 15/44
Middle
won 1/2
Top 17%
top 3 20/34
Bottom 37%
top 3 1/3
Walter White
Bottom 25%
top 3 23/44
Top 13%
top 3 18/34
Bottom 25%
top 3 0/2
Be Good
Middle
won 1/3
Top 12%
top 3 29/41
Middle
Top 27%
top 3 17/27
Clara Clayton
Middle
top 3 14/39
Top 10%
top 3 14/34
Marty McFly
Top 21%
Middle
top 3 6/10
Top 21%
top 3 18/36
Top 14%
won 2/14
Glistening Thunder
โ˜…Top 1%
won 13/20
โ˜…Top 6%
won 11/17
โ˜…Top 2%
top 3 8/16
April Ludgate
Top 34%
top 3 24/46
Top 37%
won 1/14
Heads Will Roll
Bottom 18%
top 3 3/3
Top 33%
won 6/13
Top 4%
top 3 0/1
Bottom 19%
top 3 4/12
Thundering Fire
Bottom 22%
won 12/22
Top 12%
Bottom 26%
top 3 3/13
Rare External
Bottom 19%
won 3/18
Alchemy
Top 15%
top 3 0/3
Middle
won 0/3
Middle
top 3 2/2
Top 23%
won 2/14
Maureen Ponderosa
Bottom 26%
top 3 8/17
Golden Thunderbolt
โ˜…Top 7%
won 4/4
โ˜…Top 13%
top 3 2/3
โ˜…Top 9%
top 3 2/2
Top 24%
won 0/7
The Golden Man
Top 39%
won 1/14
Perseus Spirit
Middle
won 1/13
Babs Kramer
Bottom 27%
top 3 4/12
Jasper's Money
โ˜…Top 18%
โ˜…Top 11%
โ˜…Top 5%
top 3 10/12
Juicy Swag
Top 15%
โ˜…Top 8%
won 2/7
Rare Larry
Top 18%
Memorable and Unique
Top 39%
won 0/1

Cores in 1200m 12 gate WTA

โ† all cores
๐ŸElkins Racing๐Ÿ
  • Juicy Swagwon 2 of 7 (avg 8.3%) ยท league rank Top 8% (12%)
  • Marty McFlywon 2 of 14 (avg 8.3%) ยท league rank Top 14% (11%)
  • Alchemywon 2 of 14 (avg 8.3%) ยท league rank Top 23% (10%)
  • Golden Thunderboltwon 0 of 7 (avg 8.3%) ยท league rank Top 24% (10%)
  • April Ludgatewon 1 of 14 (avg 8.3%) ยท league rank Top 37% (9.3%)
  • Memorable and Uniquewon 0 of 1 (avg 8.3%) ยท league rank Top 39% (9.1%)
  • The Golden Manwon 1 of 14 (avg 8.3%) ยท league rank Top 39% (9.1%)
  • Perseus Spiritwon 1 of 13 (avg 8.3%) ยท league rank Middle (7.8%)

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%63%
21000m 6 gate madness100%52%
31200m 12 gate WTA100%64%
41400m 1v1100%49%
51200m 6 gate madness100%45%
61800m 1v1100%42%
71600m 6 gate madness100%57%
81800m 12 gate WTA100%50%
92200m 1v1100%53%
102000m 6 gate madness100%62%
112200m 6 gate madness100%44%
121000m 1v1100%63%
131000m 6 gate madness100%52%
141400m 1v1100%49%
151200m 6 gate madness100%45%
161800m 1v1100%42%
171600m 6 gate madness100%57%
182200m 1v1100%53%
191000m 1v1100%63%
201200m 6 gate madness99%45%
212000m 6 gate madness99%62%
222200m 6 gate madness97%44%
232200m 1v192%53%
241000m 1v187%63%
251400m 1v179%49%
262000m 6 gate madness74%62%
271800m 1v163%42%
281000m 6 gate madness51%52%
292200m 1v141%53%
301200m 6 gate madness25%45%
311600m 6 gate madness12%57%
321200m 1v112%75%
332000m 6 gate madness7%62%
341400m 6 gate madness7%33%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).