Compare with
Losing the most points
- 1400m 1v1 38% · 25th of 32 · 21 rounds
- 1800m 1v1 45% · 22nd of 32 · 20 rounds
- 2200m 6 gate madness 44% · 20th of 31 · 16 rounds
Winning the most points
- 1000m 1v1 62% · 8th of 33 · 30 rounds
- 2000m 6 gate madness 60% · 10th of 32 · 21 rounds
- 2200m 1v1 57% · 9th of 32 · 25 rounds
Maps, best to worst
Strongest cores
- Save the Clock Tower1.2× avg · 84 races
- Golden Thunderbolt1.2× avg · 87 races
- Marty McFly1.0× avg · 62 races
Cores that need work
- Heads Will Roll0.2× avg · 11 races
- Walter White0.9× avg · 63 races
- Alchemy0.9× avg · 84 races
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).