Team report · Lower league

High Rollers

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below
Race ↓ · distance →1000m1200m1400m1600m1800m2000m2200m
1v1
47%
58r · 26th · 1.2/map
100%
1r · 0.0/map
58%
42r · 7th · 0.8/map
33%
12r · 38th · 0.5/map
45%
36r · 28th · 0.6/map
83%
7r · 1st · 0.3/map
55%
46r · 15th · 0.8/map
6 gate madness
55%
41r · 13th · 0.8/map
44%
42r · 28th · 0.8/map
100%
1r · 0.0/map
72%
33r · 1st · 0.7/map
82%
11r · 2nd · 0.4/map
55%
39r · 17th · 0.6/map
57%
32r · 14th · 0.7/map
12 gate madness
40%
6r · 27th · 0.2/map
67%
6r · 7th · 0.3/map
67%
3r · 8th · 0.1/map
33%
12r · 33rd · 0.5/map
24 gate madness
52%
21r · 23rd · 0.5/map
63%
17r · 9th · 0.4/map
50%
30r · 21st · 0.5/map
43%
7r · 19th · 0.2/map
54%
56r · 20th · 1.1/map
49%
85r · 24th · 1.6/map
4 gate WTA
30%
21r · 36th · 0.5/map
33%
6r · 33rd · 0.3/map
52%
17r · 20th · 0.5/map
83%
6r · 2nd · 0.3/map
52%
26r · 16th · 0.8/map
50%
6r · 20th · 0.3/map
52%
17r · 19th · 0.4/map
6 gate WTA
58%
29r · 11th · 0.8/map
62%
16r · 9th · 0.4/map
50%
4r · 15th · 0.2/map
50%
6r · 19th · 0.3/map
31%
35r · 37th · 1.0/map
49%
7r · 21st · 0.3/map
12 gate WTA
69%
13r · 7th · 0.2/map
38%
13r · 29th · 0.2/map
16 gate WTA
11%
11r · 38th · 0.3/map
35%
20r · 34th · 0.5/map
78%
9r · 4th · 0.2/map
50%
6r · 17th · 0.1/map
45%
20r · 24th · 0.5/map
22 gate WTA
58%
49r · 7th · 0.8/map
62%
29r · 8th · 0.5/map
46%
24r · 24th · 0.4/map
57%
30r · 11th · 0.5/map
100%
1r · 0.0/map
47%
48r · 24th · 0.8/map
53%
15r · 16th · 0.2/map
24 gate WTA
80%
10r · 4th · 0.2/map
60%
10r · 11th · 0.2/map
45%
35r · 27th · 0.8/map
43%
7r · 24th · 0.2/map
0%
1r · 0.0/map

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 6 gate madness

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High Rollers
  • SWIFT ESCORTtop 3 19 of 32 (avg 50%) · league rank Top 36% (56%)
  • AGAINST ALL ODDStop 3 15 of 32 (avg 50%) · league rank Bottom 39% (52%)
  • EMINENT FORCEtop 3 2 of 6 (avg 50%) · league rank Bottom 32% (50%)
  • BUDDHAtop 3 15 of 26 (avg 50%) · league rank Bottom 30% (50%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).