Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 24 gate madness
✕ close- EMINENT FORCEtop 3 0 of 1 (avg 13%) · league rank Top 5% (17%)
- GRATED ETHER🧀top 3 1 of 1 (avg 13%) · league rank Top 8% (16%)
- SWIFT ESCORTtop 3 0 of 1 (avg 13%) · league rank Top 11% (16%)
- CHEESY NINEStop 3 0 of 1 (avg 13%) · league rank Top 31% (14%)
- CHEESY LOVE🧀♥️ top 3 0 of 1 (avg 13%) · league rank Top 33% (14%)
- AGAINST ALL ODDStop 3 0 of 1 (avg 13%) · league rank Middle (13%)
- CHEESY ETHER🧀⚠️top 3 0 of 1 (avg 13%) · league rank Middle (13%)
- SHREDDED LOVE🧀top 3 0 of 1 (avg 13%) · league rank Middle (13%)
- BUDDHAtop 3 0 of 1 (avg 13%) · league rank Middle (13%)
- HACKING THE ALGOtop 3 0 of 1 (avg 13%) · league rank Bottom 30% (10%)
- GRATED SWAG🧀top 3 0 of 1 (avg 13%) · league rank Bottom 13% (7.6%)
- RED BULLtop 3 0 of 1 (avg 13%) · league rank Bottom 8% (7.1%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).