Compare with
Losing the most points
- 1200m 6 gate madness 44% · 28th of 40 · 42 rounds
- 1800m 1v1 44% · 29th of 40 · 36 rounds
- 1800m 12 gate WTA 38% · 29th of 38 · 13 rounds
Winning the most points
- 1600m 6 gate madness 77% · 3rd of 40 · 27 rounds
- 2200m 6 gate madness 62% · 9th of 40 · 26 rounds
- 1400m 1v1 57% · 11th of 40 · 38 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1200m 1v1
← all coresHigh Rollers
- CHEESY LOVE🧀♥️ beats 100% · 1 race · 1 won · 1 top 3
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
11000m 1v1100%52%
21000m 6 gate madness100%49%
31200m 12 gate WTA100%69%
41400m 1v1100%57%
51200m 6 gate madness100%44%
61800m 1v1100%44%
71600m 6 gate madness100%77%
81800m 12 gate WTA100%38%
92200m 1v1100%55%
102000m 6 gate madness100%55%
112200m 6 gate madness100%62%
121000m 1v1100%52%
131000m 6 gate madness100%49%
141400m 1v1100%57%
151200m 6 gate madness100%44%
161800m 1v1100%44%
171600m 6 gate madness100%77%
182200m 1v1100%55%
191000m 1v1100%52%
201200m 6 gate madness99%44%
212000m 6 gate madness99%55%
222200m 6 gate madness97%62%
232200m 1v193%55%
241000m 1v187%52%
251400m 1v180%57%
262000m 6 gate madness74%55%
271800m 1v164%44%
281000m 6 gate madness51%49%
292200m 1v141%55%
301200m 6 gate madness25%44%
311600m 6 gate madness12%77%
321200m 1v112%100%
332000m 6 gate madness7%55%
341400m 6 gate madness7%100%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).