Team report · Pro league · beta

Chocobo Farm

Power 55.9 · #4 of 12 on Measure · Power Rankings
Compare with
Losing the most points
  • 1600m 1v1 33% · 8th of 9 · 6 rounds
  • 1000m 1v1 17% · 8th of 9 · 6 rounds
  • 2000m 4 gate WTA 33% · 8th of 9 · 6 rounds
Winning the most points
  • 1000m 6 gate madness 100% · 1st of 9 · 6 rounds
  • 1800m 6 gate WTA 83% · 2nd of 9 · 6 rounds
  • 2000m 6 gate WTA 83% · 2nd of 9 · 6 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Chocobo Farm
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.5/map2200m24 gate madnessavg 13% · 1.3/map2000m4 gate WTAavg 25% · 1.0/map2200m6 gate WTAavg 17% · 1.0/map1000m1v1avg 50% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map1800m24 gate madnessavg 13% · 1.0/map1600m4 gate WTAavg 25% · 1.0/map
Bla Bla Bla
—
50%
won 2/6
53%
top 3 4/6
—
—
—
49%
—
16%
top 3 0/6
25%
won 1/6
Vidgmnianmamb
29%
top 3 1/6
—
51%
19%
top 3 0/2
28%
23%
won 1/6
—
60%
top 3 3/6
12%
top 3 0/6
—
Neon Guardian
31%
top 3 1/6
50%
★56%
top 3 2/6
13%
top 3 0/2
30%
18%
50%
52%
★18%
top 3 1/6
26%
Zzzzzz
★33%
top 3 2/6
—
49%
★21%
top 3 0/2
★32%
won 1/6
★25%
won 1/6
—
58%
top 3 3/6
11%
top 3 0/6
—
Fiddy/Fiddy
—
52%
53%
top 3 3/6
16%
top 3 0/2
—
19%
48%
51%
17%
top 3 1/6
28%
Jsnfns
31%
top 3 2/6
—
54%
16%
top 3 0/2
30%
won 1/6
20%
won 1/6
45%
54%
top 3 1/6
14%
top 3 2/6
—
Hskfks
—
43%
—
—
—
—
54%
won 1/6
—
—
20%
Metallic Fury
—
—
—
—
—
—
54%
—
—
—
Lsfjos
—
51%
—
—
—
—
52%
—
—
26%
Swinging Sausage
—
53%
—
—
—
—
★59%
—
—
29%
won 1/6
Dhdhsah
27%
top 3 2/6
—
55%
19%
top 3 1/2
26%
23%
—
56%
16%
top 3 2/6
—
XoXoXo
30%
top 3 2/6
—
—
18%
top 3 0/2
29%
23%
—
★63%
—
—
Bbfg
25%
—
52%
15%
top 3 0/2
24%
19%
—
51%
12%
top 3 1/6
—
Jacraic
—
★55%
—
—
—
—
47%
—
—
★33%
Gar Gar Gar
26%
52%
55%
—
26%
—
50%
—
15%
top 3 1/6
27%
Sometimes Maybe
20%
44%
54%
11%
top 3 0/2
21%
14%
—
45%
15%
top 3 2/6
19%
Iksifsk
—
46%
—
—
—
—
53%
—
—
22%
Kadjii
21%
—
51%
15%
top 3 0/2
21%
19%
—
54%
15%
top 3 1/6
—
Bad Advice
—
48%
45%
—
—
—
52%
—
12%
23%
Fibbgfg
—
51%
54%
—
—
—
46%
—
16%
25%
Qdkfmdk
—
—
—
—
—
—
53%
—
—
—
SDIfgjmdig
—
47%
46%
—
—
—
—
—
12%
top 3 0/6
24%
Zzzzzzfffffff
22%
—
48%
6.9%
top 3 0/2
24%
12%
—
54%
6.8%
—
Uisjk
30%
—
48%
20%
top 3 0/2
29%
23%
—
55%
15%
—
Time Traveler
26%
—
50%
15%
26%
21%
—
60%
8.1%
—

Cores in 1800m 6 gate madness

← all cores
Chocobo Farm

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%33%
22200m 6 gate WTA100%50%
31000m 1v1100%17%
42200m 6 gate madness100%33%
52000m 12 gate madness100%50%
61800m 24 gate madness100%83%
71600m 4 gate WTA100%33%
81200m 6 gate WTA100%50%
91600m 1v1100%33%
101000m 6 gate madness100%100%
111400m 12 gate madness100%50%
121000m 24 gate madness100%83%
131200m 4 gate WTA100%33%
142000m 6 gate WTA100%83%
151600m 1v1100%33%
161800m 6 gate madness100%50%
172000m 12 gate madness100%50%
182200m 24 gate madness100%0%
191800m 4 gate WTA100%50%
201800m 6 gate WTA100%83%
212000m 1v195%—
221600m 6 gate madness91%40%
231000m 12 gate madness86%—
241200m 24 gate madness86%50%
251400m 4 gate WTA77%67%
261600m 6 gate WTA68%67%
271400m 1v155%50%
281800m 6 gate madness45%50%
291800m 12 gate madness32%50%
302200m 24 gate madness27%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).