Team report · Pro league · beta

Chocobo Farm

Power 55.9 · #4 of 12 on Measure · Power Rankings
Compare with
Losing the most points
  • 1600m 1v1 33% · 8th of 9 · 6 rounds
  • 1000m 1v1 17% · 8th of 9 · 6 rounds
  • 2000m 4 gate WTA 33% · 8th of 9 · 6 rounds
Winning the most points
  • 1000m 6 gate madness 100% · 1st of 9 · 6 rounds
  • 1800m 6 gate WTA 83% · 2nd of 9 · 6 rounds
  • 2000m 6 gate WTA 83% · 2nd of 9 · 6 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores in 1400m 4 gate WTA

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Chocobo Farm

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%33%
22200m 6 gate WTA100%50%
31000m 1v1100%17%
42200m 6 gate madness100%33%
52000m 12 gate madness100%50%
61800m 24 gate madness100%83%
71600m 4 gate WTA100%33%
81200m 6 gate WTA100%50%
91600m 1v1100%33%
101000m 6 gate madness100%100%
111400m 12 gate madness100%50%
121000m 24 gate madness100%83%
131200m 4 gate WTA100%33%
142000m 6 gate WTA100%83%
151600m 1v1100%33%
161800m 6 gate madness100%50%
172000m 12 gate madness100%50%
182200m 24 gate madness100%0%
191800m 4 gate WTA100%50%
201800m 6 gate WTA100%83%
212000m 1v195%—
221600m 6 gate madness91%40%
231000m 12 gate madness86%—
241200m 24 gate madness86%50%
251400m 4 gate WTA77%67%
261600m 6 gate WTA68%67%
271400m 1v155%50%
281800m 6 gate madness45%50%
291800m 12 gate madness32%50%
302200m 24 gate madness27%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).