- 1600m 1v1 33% · 8th of 9 · 6 rounds
- 1000m 1v1 17% · 8th of 9 · 6 rounds
- 2000m 4 gate WTA 33% · 8th of 9 · 6 rounds
- 1000m 6 gate madness 100% · 1st of 9 · 6 rounds
- 1800m 6 gate WTA 83% · 2nd of 9 · 6 rounds
- 2000m 6 gate WTA 83% · 2nd of 9 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.5/map | 2200m24 gate madnessavg 13% · 1.3/map | 2000m4 gate WTAavg 25% · 1.0/map | 2200m6 gate WTAavg 17% · 1.0/map | 1000m1v1avg 50% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map | 1800m24 gate madnessavg 13% · 1.0/map | 1600m4 gate WTAavg 25% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Bla Bla Bla | — | 50% won 2/6 | 53% top 3 4/6 | — | — | — | 49% | — | 16% top 3 0/6 | 25% won 1/6 |
| Vidgmnianmamb | 29% top 3 1/6 | — | 51% | 19% top 3 0/2 | 28% | 23% won 1/6 | — | 60% top 3 3/6 | 12% top 3 0/6 | — |
| Neon Guardian | 31% top 3 1/6 | 50% | ★56% top 3 2/6 | 13% top 3 0/2 | 30% | 18% | 50% | 52% | ★18% top 3 1/6 | 26% |
| Zzzzzz | ★33% top 3 2/6 | — | 49% | ★21% top 3 0/2 | ★32% won 1/6 | ★25% won 1/6 | — | 58% top 3 3/6 | 11% top 3 0/6 | — |
| Fiddy/Fiddy | — | 52% | 53% top 3 3/6 | 16% top 3 0/2 | — | 19% | 48% | 51% | 17% top 3 1/6 | 28% |
| Jsnfns | 31% top 3 2/6 | — | 54% | 16% top 3 0/2 | 30% won 1/6 | 20% won 1/6 | 45% | 54% top 3 1/6 | 14% top 3 2/6 | — |
| Hskfks | — | 43% | — | — | — | — | 54% won 1/6 | — | — | 20% |
| Metallic Fury | — | — | — | — | — | — | 54% | — | — | — |
| Lsfjos | — | 51% | — | — | — | — | 52% | — | — | 26% |
| Swinging Sausage | — | 53% | — | — | — | — | ★59% | — | — | 29% won 1/6 |
| Dhdhsah | 27% top 3 2/6 | — | 55% | 19% top 3 1/2 | 26% | 23% | — | 56% | 16% top 3 2/6 | — |
| XoXoXo | 30% top 3 2/6 | — | — | 18% top 3 0/2 | 29% | 23% | — | ★63% | — | — |
| Bbfg | 25% | — | 52% | 15% top 3 0/2 | 24% | 19% | — | 51% | 12% top 3 1/6 | — |
| Jacraic | — | ★55% | — | — | — | — | 47% | — | — | ★33% |
| Gar Gar Gar | 26% | 52% | 55% | — | 26% | — | 50% | — | 15% top 3 1/6 | 27% |
| Sometimes Maybe | 20% | 44% | 54% | 11% top 3 0/2 | 21% | 14% | — | 45% | 15% top 3 2/6 | 19% |
| Iksifsk | — | 46% | — | — | — | — | 53% | — | — | 22% |
| Kadjii | 21% | — | 51% | 15% top 3 0/2 | 21% | 19% | — | 54% | 15% top 3 1/6 | — |
| Bad Advice | — | 48% | 45% | — | — | — | 52% | — | 12% | 23% |
| Fibbgfg | — | 51% | 54% | — | — | — | 46% | — | 16% | 25% |
| Qdkfmdk | — | — | — | — | — | — | 53% | — | — | — |
| SDIfgjmdig | — | 47% | 46% | — | — | — | — | — | 12% top 3 0/6 | 24% |
| Zzzzzzfffffff | 22% | — | 48% | 6.9% top 3 0/2 | 24% | 12% | — | 54% | 6.8% | — |
| Uisjk | 30% | — | 48% | 20% top 3 0/2 | 29% | 23% | — | 55% | 15% | — |
| Time Traveler | 26% | — | 50% | 15% | 26% | 21% | — | 60% | 8.1% | — |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).