Team report · Pro league · beta

Chocobo Farm

Power 56.0 · #4 of 12 on Glory · Power Rankings
Compare with
Losing the most points
  • 1600m 24 gate WTA 20% · 11th of 11 · 9 rounds
  • 1800m 4 gate WTA 33% · 9th of 11 · 6 rounds
  • 2000m 6 gate WTA 44% · 7th of 11 · 9 rounds
Winning the most points
  • 1400m 4 gate WTA 81% · 1st of 11 · 6 rounds
  • 2200m 16 gate WTA 67% · 3rd of 11 · 6 rounds
  • 2200m 4 gate WTA 67% · 3rd of 11 · 6 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Glory

The races that come up most on Glory, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Chocobo Farm
Core1600m24 gate WTAavg 4.2% · 3.6/map2000m6 gate WTAavg 17% · 2.9/map1200m6 gate WTAavg 17% · 2.2/map1000m4 gate WTAavg 25% · 2.0/map1400m16 gate WTAavg 6.3% · 2.0/map2200m16 gate WTAavg 6.3% · 2.0/map1800m4 gate WTAavg 25% · 1.9/map2200m4 gate WTAavg 25% · 1.8/map1400m6 gate WTAavg 17% · 1.7/map1400m4 gate WTAavg 25% · 1.4/map
Fiddy/Fiddy
5.6%
won 1/9
—
17%
22%
7.8%
won 0/4
8.3%
29%
won 1/6
27%
19%
won 0/6
27%
Bla Bla Bla
3.8%
won 1/9
—
18%
25%
7.6%
won 1/4
—
28%
—
20%
won 2/6
29%
won 2/6
Hskfks
2.9%
won 0/9
—
19%
won 0/1
28%
won 1/3
6.1%
won 0/4
—
—
—
16%
24%
Swinging Sausage
5.4%
won 0/9
—
★21%
★33%
6.8%
won 0/4
—
—
—
18%
won 0/6
27%
won 2/6
Lsfjos
3.9%
won 0/9
—
18%
won 0/1
27%
6.0%
won 1/4
—
—
—
16%
24%
Jsnfns
—
21%
won 3/9
—
21%
—
8.0%
won 0/6
27%
29%
won 0/6
—
—
Neon Guardian
4.8%
won 0/9
22%
—
23%
6.8%
6.3%
★31%
won 1/6
26%
18%
26%
Zzzzzz
—
★23%
won 0/9
—
—
—
★12%
won 1/6
24%
33%
won 4/6
—
—
Bad Advice
3.3%
won 0/9
—
17%
28%
★11%
won 0/4
—
23%
—
★24%
★32%
Metallic Fury
—
—
19%
won 0/1
31%
won 0/3
9.5%
—
—
—
21%
29%
Iksifsk
2.8%
won 0/9
—
19%
28%
9.8%
won 1/4
—
—
—
20%
28%
Gar Gar Gar
4.9%
won 0/9
17%
16%
27%
4.1%
—
29%
—
13%
21%
SDIfgjmdig
4.8%
won 0/9
—
11%
—
4.9%
—
24%
—
18%
28%
Sometimes Maybe
2.3%
won 0/9
13%
—
—
—
5.1%
29%
22%
—
—
Vidgmnianmamb
—
19%
won 1/9
—
—
—
9.3%
won 1/6
25%
33%
—
—
Jacraic
★10%
—
18%
23%
7.0%
won 0/4
—
—
—
18%
27%
Fibbgfg
3.3%
won 0/9
—
18%
21%
3.9%
—
29%
—
13%
20%
Qdkfmdk
—
—
21%
28%
6.0%
—
—
—
16%
24%
Dhdhsah
—
18%
—
—
—
11%
won 1/6
29%
32%
—
—
XoXoXo
—
20%
—
—
—
8.7%
won 0/6
—
★34%
—
—
Uisjk
—
21%
—
—
—
11%
won 1/6
26%
31%
—
—
Kadjii
—
13%
—
—
—
7.5%
won 0/6
27%
28%
—
—
Bbfg
—
17%
—
—
—
8.0%
won 0/6
25%
27%
—
—
Time Traveler
—
16%
—
—
—
6.9%
22%
31%
—
—
Zzzzzzfffffff
—
14%
—
—
—
3.3%
20%
22%
—
—

Cores in 1400m 4 gate WTA

← all cores
Chocobo Farm

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%33%
21200m 6 gate WTA100%0%
31400m 16 gate WTA100%99%
41600m 24 gate WTA100%20%
51800m 4 gate WTA100%33%
62000m 6 gate WTA100%44%
72200m 16 gate WTA100%67%
81200m 24 gate WTA100%33%
92200m 4 gate WTA100%67%
102000m 6 gate WTA100%44%
112200m 16 gate WTA100%67%
121600m 24 gate WTA100%20%
131400m 4 gate WTA100%81%
141400m 6 gate WTA100%38%
151000m 16 gate WTA100%95%
161400m 24 gate WTA100%67%
171000m 4 gate WTA100%33%
181200m 6 gate WTA100%0%
191400m 16 gate WTA100%99%
201600m 24 gate WTA96%20%
211800m 4 gate WTA91%33%
222000m 6 gate WTA91%44%
231600m 16 gate WTA91%33%
241800m 24 gate WTA83%67%
252200m 4 gate WTA78%67%
261400m 6 gate WTA74%38%
271800m 16 gate WTA70%33%
281600m 24 gate WTA57%20%
291400m 4 gate WTA39%81%
301200m 6 gate WTA17%0%
311000m 16 gate WTA9%95%
322200m 24 gate WTA9%50%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).