No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores
Click a heat-map cell to see who ran that segment| Core | Races | Beats the field | Best segment | Needs work |
|---|---|---|---|---|
| Lsfjos | 13 | 38% | 1200m 6 gate madness 53% · 3 | 1000m 1v1 25% · 4 |
| Zzzzzz | 8 | 63% | 2200m 1v1 67% · 3 | — |
| Metallic Fury | 7 | 52% | 1000m 6 gate madness 53% · 3 | — |
| Hskfks | 7 | 64% | 1000m 6 gate madness 60% · 3 | — |
| Jsnfns | 7 | 56% | 2000m 6 gate madness 60% · 3 | — |
| Neon Guardian | 6 | 55% | 1800m 1v1 67% · 3 | — |
| Bla Bla Bla | 5 | 51% | — | — |
| Swinging Sausage | 3 | 42% | — | — |
| Fiddy/Fiddy | 3 | 6% | — | — |
| XoXoXo | 3 | 27% | 2000m 6 gate madness 27% · 3 | — |
| Dhdhsah | 2 | 50% | — | — |
| Jacraic | 1 | 100% | — | — |
| Bad Advice | 1 | 73% | — | — |
| Kadjii | 1 | 100% | — | — |
| SDIfgjmdig | 1 | 0% | — | — |
Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).