No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 1200m6 gate madnessavg 50% · 3.2/map | 2200m1v1avg 50% · 3.2/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 2000m6 gate madnessavg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.0/map | 2200m6 gate madnessavg 50% · 1.8/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Lsfjos | 52% won 1/4 | 49% top 3 1/3 | — | 48% | — | — | 53% top 3 1/3 | 52% | — | 9.3% won 0/1 |
| Zzzzzz | — | — | 57% won 2/3 | — | 49% | ★57% top 3 2/3 | — | — | 58% top 3 1/2 | — |
| Metallic Fury | 54% | 51% top 3 2/3 | — | 52% | — | — | 55% top 3 2/3 | — | — | 10% won 0/1 |
| Hskfks | 54% | 53% top 3 2/3 | — | 49% | — | — | 55% top 3 2/3 | 42% | — | 10% won 0/1 |
| Jsnfns | 45% | — | 53% | — | 53% | 55% top 3 2/3 | 44% | — | 54% top 3 1/2 | — |
| Neon Guardian | 50% | — | 52% | 51% | ★55% won 2/3 | 54% | 50% | 51% top 3 0/1 | 52% | — |
| Bla Bla Bla | 49% | 49% | — | 55% | 52% | — | 49% | 50% top 3 1/1 | — | 9.8% |
| Swinging Sausage | ★59% | 53% | — | 52% won 1/1 | — | — | ★61% | 54% | — | ★11% won 0/1 |
| Fiddy/Fiddy | 48% | 49% | 51% | 50% | 53% | — | 47% | 52% top 3 0/1 | 51% | 8.8% |
| XoXoXo | — | — | ★60% | — | — | 57% top 3 0/3 | — | — | ★63% | — |
| Dhdhsah | — | — | 55% | — | 54% | 51% | — | — | 56% top 3 1/2 | — |
| Jacraic | 47% | ★55% | — | 51% | — | — | 46% | ★56% | — | 8.6% won 1/1 |
| Bad Advice | 52% | 49% | — | 55% | 45% | — | 52% | 48% | — | 8.7% won 0/1 |
| Kadjii | — | — | 53% | — | 51% | 43% | — | — | 54% | — |
| SDIfgjmdig | — | 40% | — | ★57% | 47% | — | — | 46% | — | 5.1% |
Cores
Click a heat-map cell to see who ran that segment| Core | Races | Earns the point | Best segment | Needs work |
|---|---|---|---|---|
| Lsfjos | 13 | 0.7× avg | 1000m 6 gate madness top 3 33% (avg 50%) · 3 | 1000m 1v1 wins 25% (avg 50%) · 4 |
| Zzzzzz | 8 | 1.3× avg | 2200m 1v1 wins 67% (avg 50%) · 3 | — |
| Metallic Fury | 7 | 1.3× avg | 1000m 6 gate madness top 3 67% (avg 50%) · 3 | — |
| Hskfks | 7 | 1.3× avg | 1000m 6 gate madness top 3 67% (avg 50%) · 3 | — |
| Jsnfns | 7 | 1.3× avg | 2000m 6 gate madness top 3 67% (avg 50%) · 3 | — |
| Neon Guardian | 6 | 1.2× avg | 1800m 1v1 wins 67% (avg 50%) · 3 | — |
| Bla Bla Bla | 5 | 1.0× avg | — | — |
| Swinging Sausage | 3 | 0.9× avg | — | — |
| Fiddy/Fiddy | 3 | 0.0× avg | — | — |
| XoXoXo | 3 | 0.0× avg | 2000m 6 gate madness top 3 0.0% (avg 50%) · 3 | — |
| Dhdhsah | 2 | 1.0× avg | — | — |
| Jacraic | 1 | 12.0× avg | — | — |
| Bad Advice | 1 | 0.0× avg | — | — |
| Kadjii | 1 | 12.0× avg | — | — |
| SDIfgjmdig | 1 | 0.0× avg | — | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).