Team report · Pro league · beta

Chocobo Farm

Power 49.2 · #6 of 12 on Anchor · Power Rankings
Compare with
Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Chocobo Farm
Core1000m1v1avg 50% · 3.8/map1200m6 gate madnessavg 50% · 3.2/map2200m1v1avg 50% · 3.2/map1400m1v1avg 50% · 2.8/map1800m1v1avg 50% · 2.6/map2000m6 gate madnessavg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.0/map2200m6 gate madnessavg 50% · 1.8/map1200m12 gate WTAavg 8.3% · 1.0/map
Lsfjos
52%
won 1/4
49%
top 3 1/3
—
48%
—
—
53%
top 3 1/3
52%
—
9.3%
won 0/1
Zzzzzz
—
—
57%
won 2/3
—
49%
★57%
top 3 2/3
—
—
58%
top 3 1/2
—
Metallic Fury
54%
51%
top 3 2/3
—
52%
—
—
55%
top 3 2/3
—
—
10%
won 0/1
Hskfks
54%
53%
top 3 2/3
—
49%
—
—
55%
top 3 2/3
42%
—
10%
won 0/1
Jsnfns
45%
—
53%
—
53%
55%
top 3 2/3
44%
—
54%
top 3 1/2
—
Neon Guardian
50%
—
52%
51%
★55%
won 2/3
54%
50%
51%
top 3 0/1
52%
—
Bla Bla Bla
49%
49%
—
55%
52%
—
49%
50%
top 3 1/1
—
9.8%
Swinging Sausage
★59%
53%
—
52%
won 1/1
—
—
★61%
54%
—
★11%
won 0/1
Fiddy/Fiddy
48%
49%
51%
50%
53%
—
47%
52%
top 3 0/1
51%
8.8%
XoXoXo
—
—
★60%
—
—
57%
top 3 0/3
—
—
★63%
—
Dhdhsah
—
—
55%
—
54%
51%
—
—
56%
top 3 1/2
—
Jacraic
47%
★55%
—
51%
—
—
46%
★56%
—
8.6%
won 1/1
Bad Advice
52%
49%
—
55%
45%
—
52%
48%
—
8.7%
won 0/1
Kadjii
—
—
53%
—
51%
43%
—
—
54%
—
SDIfgjmdig
—
40%
—
★57%
47%
—
—
46%
—
5.1%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Lsfjos130.7× avg
Zzzzzz81.3× avg
Metallic Fury71.3× avg
Hskfks71.3× avg
Jsnfns71.3× avg
Neon Guardian61.2× avg
Bla Bla Bla51.0× avg
Swinging Sausage30.9× avg
Fiddy/Fiddy30.0× avg
XoXoXo30.0× avg
Dhdhsah21.0× avg
Jacraic112.0× avg
Bad Advice10.0× avg
Kadjii112.0× avg
SDIfgjmdig10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%26%
21000m 6 gate madness100%60%
31200m 12 gate WTA100%100%
41400m 1v1100%100%
51200m 6 gate madness100%56%
61800m 1v1100%62%
71600m 6 gate madness100%0%
81800m 12 gate WTA100%100%
92200m 1v1100%83%
102000m 6 gate madness100%39%
112200m 6 gate madness100%46%
121000m 1v1100%26%
131000m 6 gate madness100%60%
141400m 1v1100%100%
151200m 6 gate madness100%56%
161800m 1v1100%62%
171600m 6 gate madness100%0%
182200m 1v1100%83%
191000m 1v195%26%
201200m 6 gate madness95%56%
212000m 6 gate madness89%39%
222200m 6 gate madness84%46%
232200m 1v184%83%
241000m 1v184%26%
251400m 1v179%100%
262000m 6 gate madness68%39%
271800m 1v163%62%
281000m 6 gate madness53%60%
292200m 1v137%83%
301200m 6 gate madness26%56%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).