Team report · Lower league

Killer Clowns

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Fat Star5181.1× avg
Pinky Star5121.3× avg
Pink Streak4771.2× avg
Shake N Flake4541.4× avg
Cheeky3621.1× avg
Goldilocks3601.1× avg
My Boy Blue3550.9× avg
Yellow Sky3441.2× avg
Zoom_Zoom3111.2× avg
Divine Lane2760.6× avg
Popped Cherry2711.0× avg
Pink Sky2681.0× avg
Death Star2421.3× avg
Golden Zoom2091.3× avg
Lazer Comet1950.7× avg
Cherry Pop1891.3× avg
Yippie Star1811.2× avg
Jack Burton1741.0× avg
Heavens Park1570.1× avg
Wizzo1560.2× avg
Shatter1560.3× avg
Tinky Winky1450.6× avg
Sky 1261.0× avg
Shine like a Diamond1240.5× avg
Cheese Doodle1011.1× avg
Cheesy Waves910.1× avg
Hiccup800.9× avg
Bonkers770.8× avg
Heavens Hammer710.2× avg
Silver Thunder630.4× avg
Zippie350.9× avg
Nymph Brothers222.2× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).