Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2000m 22 gate WTA
✕ close- Zoom_Zoomwon 0 of 4 (avg 4.5%) · league rank Top 1% (11%)
- Death Starwon 5 of 32 (avg 4.5%) · league rank Top 5% (7.1%)
- Shake N Flakewon 3 of 35 (avg 4.5%) · league rank Top 12% (6.1%)
- Fat Starwon 0 of 35 (avg 4.5%) · league rank Top 12% (6.1%)
- Pinky Starwon 2 of 35 (avg 4.5%) · league rank Top 14% (5.9%)
- Jack Burtonwon 0 of 12 (avg 4.5%) · league rank Top 25% (5.0%)
- Lazer Cometwon 1 of 23 (avg 4.5%) · league rank Top 28% (4.8%)
- Popped Cherrywon 2 of 23 (avg 4.5%) · league rank Top 30% (4.7%)
- Yippie Starwon 1 of 32 (avg 4.5%) · league rank Top 31% (4.6%)
- Goldilockswon 0 of 3 (avg 4.5%) · league rank Top 37% (4.3%)
- Tinky Winkywon 2 of 19 (avg 4.5%) · league rank Top 40% (4.1%)
- Cheekywon 0 of 3 (avg 4.5%) · league rank Middle (3.8%)
- Pink Streakwon 0 of 7 (avg 4.5%) · league rank Middle (3.5%)
- Divine Lanewon 0 of 32 (avg 4.5%) · league rank Middle (3.0%)
- Shatterwon 0 of 32 (avg 4.5%) · league rank Bottom 35% (2.8%)
- Heavens Hammerwon 0 of 3 (avg 4.5%) · league rank Bottom 23% (2.5%)
- Yellow Skywon 0 of 3 (avg 4.5%) · league rank Bottom 19% (2.4%)
- Wizzowon 0 of 12 (avg 4.5%) · league rank Bottom 18% (2.4%)
- Bonkerswon 0 of 9 (avg 4.5%) · league rank Bottom 11% (2.3%)
- Shine like a Diamondwon 0 of 19 (avg 4.5%) · league rank Bottom 11% (2.3%)
- Heavens Parkwon 0 of 12 (avg 4.5%) · league rank Bottom 7% (2.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).