Team report · Lower league

Killer Clowns

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below
Race ↓ · distance →1000m1200m1400m1600m1800m2000m2200m
1v1
56%
53r · 8th · 1.2/map
0%
1r · 0.0/map
53%
36r · 18th · 0.8/map
54%
26r · 16th · 0.5/map
57%
26r · 10th · 0.6/map
31%
15r · 32nd · 0.3/map
49%
33r · 23rd · 0.8/map
6 gate madness
64%
39r · 6th · 0.8/map
46%
33r · 24th · 0.8/map
0%
1r · 0.0/map
53%
33r · 16th · 0.7/map
43%
22r · 28th · 0.4/map
50%
29r · 22nd · 0.6/map
60%
33r · 11th · 0.7/map
12 gate madness
50%
14r · 18th · 0.2/map
77%
14r · 2nd · 0.3/map
50%
4r · 14th · 0.1/map
54%
26r · 19th · 0.5/map
24 gate madness
54%
24r · 20th · 0.5/map
50%
22r · 19th · 0.4/map
50%
22r · 22nd · 0.5/map
40%
6r · 20th · 0.2/map
68%
50r · 2nd · 1.1/map
59%
71r · 10th · 1.6/map
4 gate WTA
30%
20r · 37th · 0.5/map
54%
13r · 18th · 0.3/map
57%
27r · 12th · 0.5/map
54%
13r · 19th · 0.3/map
54%
35r · 12th · 0.8/map
23%
13r · 36th · 0.3/map
45%
16r · 24th · 0.4/map
6 gate WTA
43%
37r · 28th · 0.8/map
65%
16r · 6th · 0.4/map
44%
10r · 18th · 0.2/map
54%
13r · 15th · 0.3/map
57%
42r · 10th · 1.0/map
69%
15r · 3rd · 0.3/map
12 gate WTA
80%
10r · 2nd · 0.2/map
70%
10r · 7th · 0.2/map
16 gate WTA
60%
11r · 12th · 0.3/map
45%
20r · 25th · 0.5/map
50%
8r · 19th · 0.2/map
67%
6r · 9th · 0.1/map
70%
20r · 3rd · 0.5/map
22 gate WTA
45%
35r · 26th · 0.8/map
32%
22r · 34th · 0.5/map
38%
18r · 31st · 0.4/map
50%
22r · 23rd · 0.5/map
—
48%
35r · 22nd · 0.8/map
55%
11r · 14th · 0.2/map
24 gate WTA
80%
10r · 5th · 0.2/map
40%
10r · 29th · 0.2/map
58%
36r · 11th · 0.8/map
29%
7r · 27th · 0.2/map
100%
1r · 0.0/map

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1800m 12 gate madness

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Killer Clowns

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).