Team report · Lower league

Killer Clowns

Power 46.4 · #16 of 24 on Miracles · Power Rankings
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Losing the most points
  • 2200m 24 gate madness 24% · 20th of 24 · 7 rounds
Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Divine Lane281.2× avg
Pinky Star261.3× avg
Fat Star231.0× avg
Shake N Flake232.9× avg
Shatter220.0× avg
My Boy Blue221.5× avg
Pink Streak202.9× avg
Cherry Pop201.9× avg
Yippie Star191.7× avg
Death Star190.6× avg
Lazer Comet182.3× avg
Popped Cherry171.3× avg
Shine like a Diamond160.0× avg
Goldilocks150.0× avg
Blaze Amazon140.7× avg
Sky 110.0× avg
Yellow Sky110.0× avg
Tinky Winky101.2× avg
Cheeky100.0× avg
Hiccup90.0× avg
Zippie80.0× avg
Golden Zoom81.9× avg
Pink Sky81.5× avg
Cheese Doodle70.0× avg
Cheesy Waves71.8× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%2%
22200m 24 gate madness100%24%
31000m 22 gate WTA100%0%
42200m 24 gate madness100%24%
52000m 22 gate WTA100%2%
61800m 24 gate madness100%100%
71600m 22 gate WTA100%100%
81400m 24 gate madness100%50%
91200m 22 gate WTA100%32%
102200m 24 gate madness100%24%
111400m 22 gate WTA100%100%
121000m 24 gate madness100%100%
132200m 22 gate WTA100%78%
141400m 24 gate madness100%50%
151600m 22 gate WTA100%100%
161800m 24 gate madness100%100%
172000m 22 gate WTA100%2%
182200m 24 gate madness96%24%
191200m 22 gate WTA93%32%
202200m 24 gate madness86%24%
211000m 22 gate WTA82%0%
221800m 24 gate madness82%100%
231000m 22 gate WTA79%0%
241200m 24 gate madness71%0%
251400m 22 gate WTA64%100%
261600m 24 gate madness54%100%
271000m 22 gate WTA50%0%
281800m 24 gate madness36%100%
292000m 22 gate WTA29%2%
302200m 24 gate madness18%24%
311800m 22 gate WTA11%90%
322200m 24 gate madness11%24%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).