- 1400m 12 gate madness 33% · 17th of 22 · 6 rounds
- 1200m 4 gate WTA 33% · 16th of 22 · 6 rounds
- 2200m 6 gate WTA 49% · 17th of 23 · 7 rounds
- 2000m 12 gate madness 83% · 2nd of 22 · 6 rounds
- 2000m 6 gate WTA 100% · 1st of 22 · 6 rounds
- 1000m 24 gate madness 83% · 2nd of 22 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.5/map | 2200m24 gate madnessavg 13% · 1.3/map | 2200m6 gate WTAavg 17% · 1.2/map | 1800m4 gate WTAavg 25% · 1.1/map | 2000m4 gate WTAavg 25% · 1.0/map | 1000m1v1avg 50% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map | 1800m24 gate madnessavg 13% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Pinky Star | Top 7% top 3 0/6 | ★Top 18% top 3 4/6 | Top 6% top 3 0/1 | ★Top 15% won 1/5 | ★Top 31% won 2/6 | Top 12% won 1/2 | ★Top 15% top 3 3/6 | Top 21% top 3 0/6 | ||
| Pink Streak | Bottom 29% | ★Top 24% won 3/6 | Top 29% | Bottom 39% | Top 39% | Bottom 15% | Top 21% | |||
| Shake N Flake | Top 25% top 3 2/6 | Bottom 36% top 3 2/6 | ★Top 4% top 3 0/1 | Top 16% won 0/5 | Middle won 0/2 | Middle top 3 1/4 | Top 18% top 3 1/6 | |||
| Popped Cherry | Middle top 3 2/6 | Middle top 3 5/6 | Top 17% | Middle | Middle won 1/4 | Bottom 34% won 1/4 | Top 26% top 3 1/6 | |||
| Goldilocks | Middle | Top 11% | Bottom 26% | ★Top 2% | ||||||
| Blaze Amazon | ★Top 2% top 3 4/6 | Top 8% top 3 1/1 | Top 26% won 1/2 | ★Top 4% won 2/6 | Middle | Top 5% top 3 2/6 | ||||
| Fat Star | Top 23% top 3 4/6 | Middle | Top 17% top 3 1/1 | Middle won 0/2 | Middle top 3 2/2 | Top 17% top 3 0/6 | ||||
| Death Star | Top 16% top 3 3/6 | Top 8% top 3 0/1 | Top 24% won 1/7 | Middle top 3 3/6 | Top 36% top 3 2/6 | |||||
| My Boy Blue | Bottom 37% | Top 37% | Bottom 18% | Bottom 23% | ||||||
| Yellow Sky | Bottom 14% | Middle | Middle | Top 30% | ||||||
| Cheeky | Bottom 33% | Bottom 16% | Bottom 21% | Bottom 18% | Middle won 3/4 | Middle | ||||
| Divine Lane | Middle top 3 0/1 | Middle top 3 0/6 | ||||||||
| Pink Sky | ★Top 34% | |||||||||
| Yippie Star | Top 16% top 3 0/1 | Top 13% top 3 3/6 | ||||||||
| Zippie | Bottom 31% won 1/2 | |||||||||
| Cherry Pop | Top 4% top 3 1/6 | |||||||||
| Shine like a Diamond | Bottom 38% top 3 0/1 | Middle top 3 0/6 | ||||||||
| Tinky Winky | Middle | Top 32% top 3 0/1 | Middle top 3 0/6 | |||||||
| Shatter | Middle top 3 0/1 | Bottom 33% top 3 0/6 | ||||||||
| Golden Zoom | Top 25% top 3 0/1 | Bottom 39% | Top 21% | |||||||
| Lazer Comet | Bottom 37% | Middle top 3 0/1 | Top 16% | |||||||
| Cheesy Waves | Bottom 10% | Bottom 26% | ||||||||
| Hiccup | Bottom 4% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).