Team report · Lower league

Killer Clowns

Power 65.9 · #1 of 26 on Measure · Power Rankings
Compare with
Losing the most points
  • 1400m 12 gate madness 33% · 17th of 22 · 6 rounds
  • 1200m 4 gate WTA 33% · 16th of 22 · 6 rounds
  • 2200m 6 gate WTA 49% · 17th of 23 · 7 rounds
Winning the most points
  • 2000m 12 gate madness 83% · 2nd of 22 · 6 rounds
  • 2000m 6 gate WTA 100% · 1st of 22 · 6 rounds
  • 1000m 24 gate madness 83% · 2nd of 22 · 6 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Pinky Star731.2× avg
Pink Streak551.2× avg
Shake N Flake500.9× avg
Popped Cherry481.1× avg
Goldilocks431.1× avg
Blaze Amazon381.9× avg
Fat Star381.5× avg
Death Star371.6× avg
My Boy Blue311.3× avg
Yellow Sky281.0× avg
Cheeky261.2× avg
Divine Lane241.1× avg
Sky 220.7× avg
Pink Sky191.1× avg
Yippie Star181.7× avg
Zippie170.8× avg
Cherry Pop171.7× avg
Shine like a Diamond140.0× avg
Tinky Winky140.5× avg
Shatter120.7× avg
Golden Zoom111.8× avg
Cheese Doodle110.6× avg
Lazer Comet100.8× avg
Cheesy Waves50.0× avg
Hiccup54.8× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%67%
22200m 6 gate WTA100%49%
31000m 1v1100%67%
42200m 6 gate madness100%67%
52000m 12 gate madness100%83%
61800m 24 gate madness100%50%
71600m 4 gate WTA100%67%
81200m 6 gate WTA100%50%
91600m 1v1100%50%
101000m 6 gate madness100%50%
111400m 12 gate madness100%33%
121000m 24 gate madness100%83%
131200m 4 gate WTA100%33%
142000m 6 gate WTA100%100%
151600m 1v1100%50%
161800m 6 gate madness100%67%
172000m 12 gate madness100%83%
182200m 24 gate madness98%100%
191800m 4 gate WTA98%58%
201800m 6 gate WTA96%60%
212000m 1v192%—
221600m 6 gate madness88%80%
231000m 12 gate madness88%—
241200m 24 gate madness84%100%
251400m 4 gate WTA72%0%
261600m 6 gate WTA64%75%
271400m 1v150%100%
281800m 6 gate madness48%67%
291800m 12 gate madness40%100%
302200m 24 gate madness34%100%
311800m 4 gate WTA16%58%
322200m 6 gate WTA16%49%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).