Team report · Lower league

Killer Clowns

Power 65.9 · #1 of 26 on Measure · Power Rankings
Compare with
Losing the most points
  • 1400m 12 gate madness 33% · 17th of 22 · 6 rounds
  • 1200m 4 gate WTA 33% · 16th of 22 · 6 rounds
  • 2200m 6 gate WTA 49% · 17th of 23 · 7 rounds
Winning the most points
  • 2000m 12 gate madness 83% · 2nd of 22 · 6 rounds
  • 2000m 6 gate WTA 100% · 1st of 22 · 6 rounds
  • 1000m 24 gate madness 83% · 2nd of 22 · 6 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Killer Clowns
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.5/map2200m24 gate madnessavg 13% · 1.3/map2200m6 gate WTAavg 17% · 1.2/map1800m4 gate WTAavg 25% · 1.1/map2000m4 gate WTAavg 25% · 1.0/map1000m1v1avg 50% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map1800m24 gate madnessavg 13% · 1.0/map
Pinky Star
Top 5%
top 3 0/6
Middle
★Top 11%
top 3 4/6
Top 6%
top 3 0/1
★Top 5%
won 1/5
Top 13%
won 2/6
Top 5%
won 1/2
Bottom 32%
★Top 7%
top 3 3/6
Top 20%
top 3 0/6
Pink Streak
Bottom 37%
Top 13%
won 3/6
Top 19%
Bottom 40%
Bottom 36%
Top 18%
Bottom 32%
Top 32%
Bottom 33%
Top 20%
Shake N Flake
Top 17%
top 3 2/6
Bottom 21%
Middle
top 3 2/6
★Top 4%
top 3 0/1
Top 5%
won 0/5
Top 23%
won 0/2
Top 18%
Bottom 37%
Top 21%
top 3 1/4
Top 17%
top 3 1/6
Popped Cherry
Top 33%
top 3 2/6
Top 32%
Top 34%
top 3 5/6
Top 16%
Top 20%
Top 26%
won 1/4
Top 35%
won 1/4
Bottom 16%
Top 36%
Top 25%
top 3 1/6
Goldilocks
Middle
Middle
Top 22%
Top 10%
Top 13%
Top 5%
Middle
Middle
Top 32%
★Top 2%
Blaze Amazon
★Top 2%
top 3 4/6
—
Top 15%
Top 8%
top 3 1/1
Top 10%
won 1/2
Top 7%
★Top 2%
won 2/6
—
Top 27%
Top 5%
top 3 2/6
Fat Star
Top 16%
top 3 4/6
Bottom 36%
Top 31%
Top 16%
top 3 1/1
Top 16%
won 0/2
Top 19%
Top 16%
Bottom 12%
Top 20%
top 3 2/2
Top 16%
top 3 0/6
Death Star
Top 12%
top 3 3/6
—
Bottom 30%
Top 8%
top 3 0/1
Top 9%
won 1/7
Middle
Top 12%
Top 36%
Top 20%
top 3 3/6
Top 35%
top 3 2/6
My Boy Blue
Middle
Top 24%
Bottom 29%
Top 36%
Middle
Bottom 35%
Middle
Bottom 33%
Middle
Middle
Yellow Sky
Bottom 19%
Middle
Top 38%
Middle
Middle
Top 30%
Bottom 19%
Top 13%
Top 39%
Top 29%
Cheeky
Middle
Middle
Bottom 31%
Bottom 16%
Bottom 16%
Bottom 37%
Bottom 38%
Top 35%
won 3/4
Bottom 21%
Middle
Divine Lane
Bottom 28%
Bottom 24%
Middle
Middle
top 3 0/1
Bottom 38%
Middle
Bottom 24%
Middle
Bottom 29%
Middle
top 3 0/6
Sky
—
—
—
—
—
—
—
Top 4%
—
—
Pink Sky
—
Bottom 13%
—
—
—
—
—
Top 19%
—
—
Yippie Star
Top 29%
—
Top 33%
Top 15%
top 3 0/1
Top 17%
Top 18%
Top 30%
Bottom 14%
Top 26%
Top 12%
top 3 3/6
Zippie
—
—
—
—
—
—
—
Middle
won 1/2
—
—
Cherry Pop
—
Top 33%
Top 12%
—
—
★Top 5%
—
Middle
—
Top 4%
top 3 1/6
Shine like a Diamond
Bottom 6%
—
Bottom 30%
Bottom 39%
top 3 0/1
Bottom 30%
Middle
Bottom 5%
Top 21%
Bottom 18%
Middle
top 3 0/6
Tinky Winky
Top 36%
Middle
Top 28%
Top 30%
top 3 0/1
Top 24%
Top 39%
Top 37%
Top 27%
Top 11%
Middle
top 3 0/6
Shatter
Middle
—
Top 17%
Middle
top 3 0/1
Top 35%
Middle
Middle
Middle
Top 11%
Bottom 35%
top 3 0/6
Golden Zoom
—
★Top 5%
Top 24%
Top 24%
top 3 0/1
Top 28%
Top 19%
—
Top 38%
Middle
Top 20%
Cheese Doodle
—
Middle
—
—
—
—
—
Middle
—
—
Lazer Comet
Middle
Middle
Top 31%
Middle
top 3 0/1
Bottom 35%
Top 19%
Middle
Bottom 14%
Bottom 21%
Top 16%
Cheesy Waves
—
Top 11%
Middle
Bottom 10%
Bottom 13%
Bottom 39%
—
Bottom 23%
Bottom 25%
Bottom 28%
Hiccup
—
Bottom 18%
—
Bottom 4%
Bottom 4%
—
—
★Top 1%
Bottom 4%
—

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Pinky Star731.2× avg
Pink Streak551.2× avg
Shake N Flake500.9× avg
Popped Cherry481.1× avg
Goldilocks431.1× avg
Blaze Amazon381.9× avg
Fat Star381.5× avg
Death Star371.6× avg
My Boy Blue311.3× avg
Yellow Sky281.0× avg
Cheeky261.2× avg
Divine Lane241.1× avg
Sky 220.7× avg
Pink Sky191.1× avg
Yippie Star181.7× avg
Zippie170.8× avg
Cherry Pop171.7× avg
Shine like a Diamond140.0× avg
Tinky Winky140.5× avg
Shatter120.7× avg
Golden Zoom111.8× avg
Cheese Doodle110.6× avg
Lazer Comet100.8× avg
Cheesy Waves50.0× avg
Hiccup54.8× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%67%
22200m 6 gate WTA100%49%
31000m 1v1100%67%
42200m 6 gate madness100%67%
52000m 12 gate madness100%83%
61800m 24 gate madness100%50%
71600m 4 gate WTA100%67%
81200m 6 gate WTA100%50%
91600m 1v1100%50%
101000m 6 gate madness100%50%
111400m 12 gate madness100%33%
121000m 24 gate madness100%83%
131200m 4 gate WTA100%33%
142000m 6 gate WTA100%100%
151600m 1v1100%50%
161800m 6 gate madness100%67%
172000m 12 gate madness100%83%
182200m 24 gate madness98%100%
191800m 4 gate WTA98%58%
201800m 6 gate WTA96%60%
212000m 1v192%—
221600m 6 gate madness88%80%
231000m 12 gate madness88%—
241200m 24 gate madness84%100%
251400m 4 gate WTA72%0%
261600m 6 gate WTA64%75%
271400m 1v150%100%
281800m 6 gate madness48%67%
291800m 12 gate madness40%100%
302200m 24 gate madness34%100%
311800m 4 gate WTA16%58%
322200m 6 gate WTA16%49%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).