Team report · Lower league

Killer Clowns

Power 53.2 · #13 of 26 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1000m 6 gate madness 10% · 24th of 25 · 11 rounds
  • 2200m 1v1 28% · 22nd of 25 · 12 rounds
  • 2000m 6 gate madness 35% · 21st of 26 · 12 rounds
Winning the most points
  • 1200m 6 gate madness 86% · 2nd of 25 · 11 rounds
  • 2200m 6 gate madness 77% · 3rd of 25 · 8 rounds
  • 1000m 1v1 56% · 8th of 26 · 16 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Killer Clowns
Core1000m1v1avg 50% · 3.8/map2200m1v1avg 50% · 3.3/map1200m6 gate madnessavg 50% · 3.2/map1400m1v1avg 50% · 2.8/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
Pink Streak
Top 32%
Bottom 32%
Top 20%
top 3 8/11
Top 11%
won 1/5
Bottom 22%
Top 18%
Top 33%
★Top 15%
top 3 0/5
Bottom 33%
Top 20%
won 0/4
Pinky Star
Bottom 32%
★Top 5%
won 3/7
Bottom 9%
Bottom 26%
★Top 8%
top 3 4/6
Top 11%
Bottom 32%
Middle
★Top 7%
top 3 2/4
Bottom 33%
Blaze Amazon
—
Top 26%
won 0/5
—
—
Top 8%
top 3 7/12
Top 13%
—
—
Top 27%
top 3 3/4
—
Shake N Flake
Bottom 37%
Top 18%
Bottom 29%
Bottom 4%
Top 34%
top 3 1/6
Middle
won 2/6
Bottom 39%
Bottom 24%
Top 21%
top 3 3/4
Middle
Fat Star
Bottom 12%
Top 20%
Bottom 27%
Middle
Top 29%
top 3 1/6
Top 30%
Bottom 15%
Bottom 37%
Top 20%
top 3 3/8
Middle
Popped Cherry
Bottom 16%
Top 36%
—
—
Middle
top 3 1/6
Top 33%
won 2/6
Bottom 17%
Top 32%
Top 36%
—
Goldilocks
Middle
Top 31%
Middle
top 3 7/11
Bottom 26%
Middle
Top 20%
Middle
Middle
top 3 4/5
Top 32%
Top 33%
won 0/4
Pink Sky
Top 19%
won 5/8
—
Top 36%
Top 40%
—
—
Top 20%
top 3 2/11
Bottom 12%
—
Top 38%
Yellow Sky
Top 13%
Top 39%
Top 16%
top 3 7/11
Middle
Bottom 22%
Top 37%
Top 15%
Middle
Top 39%
Top 14%
won 0/4
My Boy Blue
Bottom 33%
Middle
Middle
Top 36%
Bottom 31%
Bottom 28%
Bottom 34%
Top 26%
top 3 2/5
Middle
Top 18%
won 0/4
Zippie
Middle
won 4/8
—
Middle
Bottom 1%
—
—
Middle
top 3 2/5
—
—
Top 37%
Cheeky
Top 35%
Bottom 23%
Middle
Top 39%
Bottom 27%
Bottom 31%
Top 35%
top 3 5/11
Middle
Bottom 21%
★Top 7%
won 0/2
Cherry Pop
Middle
—
Bottom 20%
Top 37%
—
★Top 10%
Middle
Top 34%
—
Middle
won 0/2
Divine Lane
Middle
Bottom 27%
Top 32%
★Top 1%
Bottom 17%
Middle
Middle
top 3 4/6
Bottom 25%
Bottom 29%
Top 16%
Sky
★Top 4%
—
★Top 2%
Top 15%
—
—
★Top 4%
—
—
Top 24%
won 1/4
Tinky Winky
Top 27%
Top 12%
—
—
Middle
Top 28%
Top 26%
Middle
Top 11%
—
Death Star
Top 36%
Top 18%
—
—
Top 28%
Bottom 27%
Top 36%
—
Top 20%
top 3 3/4
—

Cores in 2000m 6 gate madness

← all cores
Killer Clowns
  • Pinky Startop 3 4 of 6 (avg 50%) · league rank Top 8% (57%)
  • Blaze Amazontop 3 7 of 12 (avg 50%) · league rank Top 8% (56%)
  • Fat Startop 3 1 of 6 (avg 50%) · league rank Top 29% (53%)
  • Shake N Flaketop 3 1 of 6 (avg 50%) · league rank Top 34% (52%)
  • Popped Cherrytop 3 1 of 6 (avg 50%) · league rank Middle (50%)

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%56%
21000m 6 gate madness100%10%
31200m 12 gate WTA100%25%
41400m 1v1100%25%
51200m 6 gate madness100%86%
61800m 1v1100%38%
71600m 6 gate madness100%24%
81800m 12 gate WTA100%75%
92200m 1v1100%28%
102000m 6 gate madness100%35%
112200m 6 gate madness100%77%
121000m 1v1100%56%
131000m 6 gate madness100%10%
141400m 1v1100%25%
151200m 6 gate madness100%86%
161800m 1v1100%38%
171600m 6 gate madness100%24%
182200m 1v1100%28%
191000m 1v196%56%
201200m 6 gate madness95%86%
212000m 6 gate madness87%35%
222200m 6 gate madness85%77%
232200m 1v185%28%
241000m 1v184%56%
251400m 1v176%25%
262000m 6 gate madness71%35%
271800m 1v162%38%
281000m 6 gate madness49%10%
292200m 1v136%28%
301200m 6 gate madness22%86%
311600m 6 gate madness16%24%
321200m 1v116%76%
332000m 6 gate madness7%35%
341400m 6 gate madness7%26%
351200m 6 gate madness5%86%
362200m 1v15%28%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).