Team report · Lower league

Killer Clowns

Power 53.2 · #13 of 26 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1000m 6 gate madness 10% · 24th of 25 · 11 rounds
  • 2200m 1v1 28% · 22nd of 25 · 12 rounds
  • 2000m 6 gate madness 35% · 21st of 26 · 12 rounds
Winning the most points
  • 1200m 6 gate madness 86% · 2nd of 25 · 11 rounds
  • 2200m 6 gate madness 77% · 3rd of 25 · 8 rounds
  • 1000m 1v1 56% · 8th of 26 · 16 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Killer Clowns
Core1000m1v1avg 50% · 3.8/map2200m1v1avg 50% · 3.3/map1200m6 gate madnessavg 50% · 3.2/map1400m1v1avg 50% · 2.8/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
Pink Streak
Top 29%
top 3 8/11
★Top 19%
won 1/5
★Top 21%
top 3 0/5
Top 34%
won 0/4
Pinky Star
★Top 25%
won 3/7
★Top 14%
top 3 4/6
★Top 15%
top 3 2/4
Blaze Amazon
Bottom 35%
won 0/5
Top 15%
top 3 7/12
Middle
top 3 3/4
Shake N Flake
Middle
Middle
top 3 1/6
Bottom 25%
won 2/6
Middle
top 3 3/4
Fat Star
Middle
top 3 1/6
Middle
top 3 3/8
Popped Cherry
Bottom 32%
top 3 1/6
Bottom 36%
won 2/6
Goldilocks
Bottom 25%
top 3 7/11
Bottom 39%
Middle
top 3 4/5
Middle
won 0/4
Pink Sky
★Top 34%
won 5/8
Middle
Top 28%
top 3 2/11
Middle
Yellow Sky
★Top 21%
top 3 7/11
★Top 20%
Bottom 34%
Top 26%
won 0/4
My Boy Blue
Middle
Top 38%
top 3 2/5
Top 32%
won 0/4
Zippie
Bottom 31%
won 4/8
Bottom 40%
top 3 2/5
Cheeky
Middle
Bottom 39%
Middle
top 3 5/11
★Top 13%
won 0/2
Cherry Pop
Bottom 29%
won 0/2
Divine Lane
Bottom 34%
top 3 4/6
Sky
Top 40%
won 1/4
Death Star
Middle
Middle
Middle
top 3 3/4

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Pink Streak391.0× avg
Pinky Star310.9× avg
Blaze Amazon261.0× avg
Shake N Flake221.0× avg
Fat Star210.6× avg
Popped Cherry210.5× avg
Goldilocks201.3× avg
Pink Sky190.7× avg
Yellow Sky151.2× avg
My Boy Blue140.9× avg
Zippie130.9× avg
Cheeky130.9× avg
Cherry Pop62.0× avg
Divine Lane61.3× avg
Sky 43.0× avg
Tinky Winky43.0× avg
Death Star41.5× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%56%
21000m 6 gate madness100%10%
31200m 12 gate WTA100%25%
41400m 1v1100%25%
51200m 6 gate madness100%86%
61800m 1v1100%38%
71600m 6 gate madness100%24%
81800m 12 gate WTA100%75%
92200m 1v1100%28%
102000m 6 gate madness100%35%
112200m 6 gate madness100%77%
121000m 1v1100%56%
131000m 6 gate madness100%10%
141400m 1v1100%25%
151200m 6 gate madness100%86%
161800m 1v1100%38%
171600m 6 gate madness100%24%
182200m 1v1100%28%
191000m 1v196%56%
201200m 6 gate madness95%86%
212000m 6 gate madness87%35%
222200m 6 gate madness85%77%
232200m 1v185%28%
241000m 1v184%56%
251400m 1v176%25%
262000m 6 gate madness71%35%
271800m 1v162%38%
281000m 6 gate madness49%10%
292200m 1v136%28%
301200m 6 gate madness22%86%
311600m 6 gate madness16%24%
321200m 1v116%76%
332000m 6 gate madness7%35%
341400m 6 gate madness7%26%
351200m 6 gate madness5%86%
362200m 1v15%28%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).