- 1000m 6 gate madness 10% · 24th of 25 · 11 rounds
- 2200m 1v1 28% · 22nd of 25 · 12 rounds
- 2000m 6 gate madness 35% · 21st of 26 · 12 rounds
- 1200m 6 gate madness 86% · 2nd of 25 · 11 rounds
- 2200m 6 gate madness 77% · 3rd of 25 · 8 rounds
- 1000m 1v1 56% · 8th of 26 · 16 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 2200m1v1avg 50% · 3.3/map | 1200m6 gate madnessavg 50% · 3.2/map | 1400m1v1avg 50% · 2.8/map | 2000m6 gate madnessavg 50% · 2.7/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.2/map | 2200m6 gate madnessavg 50% · 1.9/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Pink Streak | Top 29% top 3 8/11 | ★Top 19% won 1/5 | ★Top 21% top 3 0/5 | Top 34% won 0/4 | ||||||
| Pinky Star | ★Top 25% won 3/7 | ★Top 14% top 3 4/6 | ★Top 15% top 3 2/4 | |||||||
| Blaze Amazon | Bottom 35% won 0/5 | Top 15% top 3 7/12 | Middle top 3 3/4 | |||||||
| Shake N Flake | Middle | Middle top 3 1/6 | Bottom 25% won 2/6 | Middle top 3 3/4 | ||||||
| Fat Star | Middle top 3 1/6 | Middle top 3 3/8 | ||||||||
| Popped Cherry | Bottom 32% top 3 1/6 | Bottom 36% won 2/6 | ||||||||
| Goldilocks | Bottom 25% top 3 7/11 | Bottom 39% | Middle top 3 4/5 | Middle won 0/4 | ||||||
| Pink Sky | ★Top 34% won 5/8 | Middle | Top 28% top 3 2/11 | Middle | ||||||
| Yellow Sky | ★Top 21% top 3 7/11 | ★Top 20% | Bottom 34% | Top 26% won 0/4 | ||||||
| My Boy Blue | Middle | Top 38% top 3 2/5 | Top 32% won 0/4 | |||||||
| Zippie | Bottom 31% won 4/8 | Bottom 40% top 3 2/5 | ||||||||
| Cheeky | Middle | Bottom 39% | Middle top 3 5/11 | ★Top 13% won 0/2 | ||||||
| Cherry Pop | Bottom 29% won 0/2 | |||||||||
| Divine Lane | Bottom 34% top 3 4/6 | |||||||||
| Sky | Top 40% won 1/4 | |||||||||
| Death Star | Middle | Middle | Middle top 3 3/4 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).