Team report · Lower league

Killer Clowns

Power 53.2 · #13 of 26 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1000m 6 gate madness 10% · 24th of 25 · 11 rounds
  • 2200m 1v1 28% · 22nd of 25 · 12 rounds
  • 2000m 6 gate madness 35% · 21st of 26 · 12 rounds
Winning the most points
  • 1200m 6 gate madness 86% · 2nd of 25 · 11 rounds
  • 2200m 6 gate madness 77% · 3rd of 25 · 8 rounds
  • 1000m 1v1 56% · 8th of 26 · 16 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Killer Clowns
Core1000m1v1avg 50% · 3.8/map2200m1v1avg 50% · 3.3/map1200m6 gate madnessavg 50% · 3.2/map1400m1v1avg 50% · 2.8/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
Pink Streak
51%
45%
53%
top 3 8/11
53%
won 1/5
42%
53%
51%
★54%
top 3 0/5
44%
9.5%
won 0/4
Pinky Star
48%
★57%
won 3/7
41%
47%
★57%
top 3 4/6
54%
47%
50%
★59%
top 3 2/4
5.9%
Blaze Amazon
—
53%
won 0/5
—
—
56%
top 3 7/12
54%
—
—
53%
top 3 3/4
—
Shake N Flake
48%
54%
46%
42%
52%
top 3 1/6
50%
won 2/6
48%
46%
55%
top 3 3/4
7.6%
Fat Star
44%
54%
46%
49%
53%
top 3 1/6
51%
43%
48%
55%
top 3 3/8
7.4%
Popped Cherry
45%
51%
—
—
50%
top 3 1/6
51%
won 2/6
44%
52%
52%
—
Goldilocks
50%
52%
48%
top 3 7/11
47%
47%
53%
50%
51%
top 3 4/5
52%
8.4%
won 0/4
Pink Sky
52%
won 5/8
—
51%
50%
—
—
53%
top 3 2/11
43%
—
7.9%
Yellow Sky
53%
51%
53%
top 3 7/11
50%
42%
51%
53%
50%
51%
10%
won 0/4
My Boy Blue
48%
47%
49%
51%
44%
47%
47%
53%
top 3 2/5
47%
9.6%
won 0/4
Zippie
50%
won 4/8
—
48%
39%
—
—
50%
top 3 2/5
—
—
8.0%
Cheeky
51%
43%
50%
50%
43%
47%
51%
top 3 5/11
50%
41%
★11%
won 0/2
Cherry Pop
49%
—
45%
51%
—
★54%
49%
51%
—
6.7%
won 0/2
Divine Lane
49%
44%
51%
★58%
40%
49%
49%
top 3 4/6
46%
43%
9.9%
Sky
★54%
—
★58%
53%
—
—
★56%
—
—
9.1%
won 1/4
Tinky Winky
51%
55%
—
—
51%
52%
52%
50%
57%
—
Death Star
51%
54%
—
—
53%
46%
51%
—
55%
top 3 3/4
—

Cores in 1800m 12 gate WTA

← all cores
Killer Clowns
  • Cherry Popwon 1 of 4 (avg 8.3%) · from its times 12%
  • Shake N Flakewon 1 of 4 (avg 8.3%) · from its times 10%
  • Fat Starwon 0 of 4 (avg 8.3%) · from its times 10%
  • Pinky Starwon 0 of 4 (avg 8.3%) · from its times 9.6%
  • Popped Cherrywon 0 of 4 (avg 8.3%) · from its times 9.2%
  • Tinky Winkywon 1 of 4 (avg 8.3%) · from its times 7.0%

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%56%
21000m 6 gate madness100%10%
31200m 12 gate WTA100%25%
41400m 1v1100%25%
51200m 6 gate madness100%86%
61800m 1v1100%38%
71600m 6 gate madness100%24%
81800m 12 gate WTA100%75%
92200m 1v1100%28%
102000m 6 gate madness100%35%
112200m 6 gate madness100%77%
121000m 1v1100%56%
131000m 6 gate madness100%10%
141400m 1v1100%25%
151200m 6 gate madness100%86%
161800m 1v1100%38%
171600m 6 gate madness100%24%
182200m 1v1100%28%
191000m 1v196%56%
201200m 6 gate madness95%86%
212000m 6 gate madness87%35%
222200m 6 gate madness85%77%
232200m 1v185%28%
241000m 1v184%56%
251400m 1v176%25%
262000m 6 gate madness71%35%
271800m 1v162%38%
281000m 6 gate madness49%10%
292200m 1v136%28%
301200m 6 gate madness22%86%
311600m 6 gate madness16%24%
321200m 1v116%76%
332000m 6 gate madness7%35%
341400m 6 gate madness7%26%
351200m 6 gate madness5%86%
362200m 1v15%28%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).