Team report · Lower league

Killer Clowns

Power 53.2 · #13 of 26 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1000m 6 gate madness 10% · 24th of 25 · 11 rounds
  • 2200m 1v1 28% · 22nd of 25 · 12 rounds
  • 2000m 6 gate madness 35% · 21st of 26 · 12 rounds
Winning the most points
  • 1200m 6 gate madness 86% · 2nd of 25 · 11 rounds
  • 2200m 6 gate madness 77% · 3rd of 25 · 8 rounds
  • 1000m 1v1 56% · 8th of 26 · 16 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores in 1200m 12 gate WTA

← all cores
Killer Clowns
  • Sky beats 82% · 4 races · 1 won · 3 top 3
  • Pink Streakbeats 55% · 4 races · 0 won · 0 top 3
  • My Boy Bluebeats 45% · 4 races · 0 won · 1 top 3
  • Cheekybeats 32% · 2 races · 0 won · 0 top 3
  • Yellow Skybeats 34% · 4 races · 0 won · 1 top 3
  • Goldilocksbeats 23% · 4 races · 0 won · 0 top 3
  • Cherry Popbeats 9% · 2 races · 0 won · 0 top 3

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%56%
21000m 6 gate madness100%10%
31200m 12 gate WTA100%25%
41400m 1v1100%25%
51200m 6 gate madness100%86%
61800m 1v1100%38%
71600m 6 gate madness100%24%
81800m 12 gate WTA100%75%
92200m 1v1100%28%
102000m 6 gate madness100%35%
112200m 6 gate madness100%77%
121000m 1v1100%56%
131000m 6 gate madness100%10%
141400m 1v1100%25%
151200m 6 gate madness100%86%
161800m 1v1100%38%
171600m 6 gate madness100%24%
182200m 1v1100%28%
191000m 1v196%56%
201200m 6 gate madness95%86%
212000m 6 gate madness87%35%
222200m 6 gate madness85%77%
232200m 1v185%28%
241000m 1v184%56%
251400m 1v176%25%
262000m 6 gate madness71%35%
271800m 1v162%38%
281000m 6 gate madness49%10%
292200m 1v136%28%
301200m 6 gate madness22%86%
311600m 6 gate madness16%24%
321200m 1v116%76%
332000m 6 gate madness7%35%
341400m 6 gate madness7%26%
351200m 6 gate madness5%86%
362200m 1v15%28%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).