Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 22 gate WTA
✕ close- Doomwon 1 of 10 (avg 4.5%) · league rank Top 5% (6.9%)
- Paradisewon 0 of 16 (avg 4.5%) · league rank Top 21% (5.5%)
- Golden Childwon 0 of 16 (avg 4.5%) · league rank Top 23% (5.4%)
- The Divinewon 3 of 16 (avg 4.5%) · league rank Top 26% (5.2%)
- The Diamondwon 0 of 16 (avg 4.5%) · league rank Top 30% (5.0%)
- Rash Decisionwon 0 of 10 (avg 4.5%) · league rank Middle (4.4%)
- Fart In The Windwon 0 of 6 (avg 4.5%) · league rank Middle (3.6%)
- I Love Golddwon 0 of 16 (avg 4.5%) · league rank Middle (3.5%)
- Holidaywon 0 of 16 (avg 4.5%) · league rank Bottom 39% (3.3%)
- Queen Ramwon 0 of 6 (avg 4.5%) · league rank Bottom 33% (3.1%)
- Storm Legacywon 1 of 10 (avg 4.5%) · league rank Bottom 30% (2.9%)
- Seymour Coxwon 0 of 6 (avg 4.5%) · league rank Bottom 27% (2.8%)
- Unify Orbitwon 1 of 16 (avg 4.5%) · league rank Bottom 26% (2.8%)
- Minute Maidwon 0 of 16 (avg 4.5%) · league rank Bottom 5% (2.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).