Compare with
Best map
Glory
Power 52.6 · 14th · 3–3
Worst map
Measure
Power 50.6 · 16th · 1–3
Average
Anchor
Power 50.7 · 14th · 2–2
Next match: what do we pick, ban and field?
Pick MeasureBan Anchor
2000m 12 gate madnessThe One, Fart In The Wind
1600m 1v1Paradise
1800m 6 gate madnessParadise, The Divine
Who do they send in…
Ember Siren5 races · 0 top 3
Prime Directive5 races · 1 top 3
Digital Dave5 races · 1 top 3
Lost King5 races · 0 top 3
› Roster · 19 coresby distance type
Sprint · 8
- Golden ChildSprint
- I Love GolddSprint
- Sapphire SpeedsterSprint
- Doctor PhilSprint
- DoomSprint
- Flip a CoinSprint
- SuperFlySprint
- LadyGPTSprint
Mid · 3
- ParadiseMid
- Minute MaidMid
- The DivineMid
Marathon · 8
- The DiamondMarathon
- Rash DecisionMarathon
- The OneMarathon
- AirballMarathon
- HolidayMarathon
- Queenie WeenieMid-Marathon
- Fart In The WindMid-Marathon
- DonkMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).