- 2000m 12 gate madness 42% · 28th of 40 · 26 rounds
- 1000m 1v1 38% · 26th of 37 · 13 rounds
- 1600m 6 gate WTA 33% · 28th of 31 · 10 rounds
- 1600m 1v1 62% · 8th of 40 · 26 rounds
- 1800m 24 gate madness 69% · 6th of 37 · 13 rounds
- 2000m 1v1 67% · 8th of 37 · 14 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.4/map | 2200m24 gate madnessavg 13% · 1.2/map | 2200m6 gate WTAavg 17% · 1.1/map | 1800m4 gate WTAavg 25% · 1.1/map | 2000m1v1avg 50% · 1.0/map | 1000m1v1avg 50% · 1.0/map | 1400m12 gate madnessavg 25% · 1.0/map | 2000m4 gate WTAavg 25% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Paradise | 27% | 50% won 16/26 | 53% top 3 12/20 | 13% top 3 2/9 | 17% | ★28% won 4/16 | 50% | 50% | 25% top 3 4/13 | 27% |
| Minute Maid | 16% top 3 1/26 | 52% | 52% | 6.3% top 3 0/17 | 9.7% | 22% won 4/16 | 48% | 47% | 17% | 19% |
| Golden Child | 19% | 49% | 47% | 9.2% top 3 2/17 | 13% | 24% | 42% | 53% | ★28% top 3 6/13 | 19% |
| I Love Goldd | 15% | 50% | 48% | 7.4% top 3 0/9 | 11% | 22% | 39% | 51% | 27% top 3 5/13 | 16% |
| Rash Decision | 31% top 3 1/10 | 46% | 49% top 3 11/20 | 19% top 3 2/17 | 23% won 4/16 | 26% | 54% | 44% | — | 30% won 5/13 |
| The One | 28% top 3 10/26 | — | 54% | 13% top 3 4/17 | 18% won 2/16 | 26% | 54% won 5/8 | — | — | 27% |
| Holiday | 29% top 3 7/16 | 49% | 53% | 18% top 3 2/17 | 22% | 27% | 53% | 47% | 24% top 3 2/13 | 28% |
| Unify Orbit | 16% | 47% | 43% | 6.6% | 9.8% | 20% | 46% | 54% | 23% top 3 3/13 | 18% |
| The Divine | 25% | 51% | 47% top 3 6/20 | 9.2% top 3 0/10 | 13% | 24% | 48% | 48% | 24% | 25% |
| Fart In The Wind | 27% top 3 9/26 | 50% | 53% | 12% top 3 2/17 | 16% | 28% | 52% | 50% | 21% | 27% |
| Airball | ★31% top 3 4/16 | 46% | 49% | ★22% top 3 3/9 | ★25% won 1/9 | 25% | 54% | ★58% | — | ★30% won 2/8 |
| The Diamond | 21% | 51% | 51% | 11% top 3 4/16 | 15% | 27% | 45% | 46% | 24% | 21% |
| Storm Legacy | 15% | 48% | 44% | 7.4% top 3 2/17 | 11% | 21% | 38% | 48% | 19% | 16% |
| Abyss | 26% top 3 2/10 | 50% | 51% | 8.8% top 3 1/8 | 15% won 1/7 | 22% | ★55% won 5/6 | 45% | 17% | 27% won 1/5 |
| Sapphire Speedster | — | — | — | — | — | — | — | 51% won 5/13 | 16% | — |
| Doctor Phil | — | 49% | — | — top 3 0/1 | — | — | — | 52% | 23% top 3 1/13 | — |
| Queen Ram | 21% top 3 2/10 | 52% | 50% | 8.2% top 3 0/8 | 13% | 23% | 50% | 51% | 27% | 22% |
| Doom | 18% top 3 0/16 | ★53% | 43% | 12% top 3 1/1 | 16% | 21% | 42% | 50% | 26% | 19% |
| Rampant | 18% | 50% | ★56% | 7.0% top 3 0/7 | 11% | 25% | 48% | 49% | 20% | 20% |
| Seymour Cox | 17% | 48% | 47% | 7.5% top 3 0/7 | 12% | 22% | 45% | 53% | 25% | 18% |
Cores in 1800m 6 gate madness
← all cores- Paradisetop 3 12 of 20 (avg 50%) · from its times 53%
- Rash Decisiontop 3 11 of 20 (avg 50%) · from its times 49%
- The Divinetop 3 6 of 20 (avg 50%) · from its times 47%
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).