- 2000m 12 gate madness 38% · 21st of 29 · 8 rounds
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1000m 24 gate madness
← all cores- Fart In The Windbeats 80% · 4 races · 0 won · 1 top 3
- Unify Orbitbeats 68% · 4 races · 0 won · 1 top 3
- Seymour Coxbeats 62% · 4 races · 0 won · 1 top 3
- The Diamondbeats 58% · 4 races · 1 won · 1 top 3
- Abyssbeats 51% · 4 races · 0 won · 1 top 3
- Golden Childbeats 49% · 4 races · 0 won · 0 top 3
- Hilltop Hustlebeats 46% · 4 races · 0 won · 0 top 3
- Misty Meadowbeats 43% · 4 races · 0 won · 0 top 3
- Storm Legacybeats 34% · 4 races · 0 won · 0 top 3
- Minute Maidbeats 26% · 4 races · 0 won · 0 top 3
- I Love Golddbeats 26% · 4 races · 0 won · 0 top 3
- Paradisebeats 24% · 4 races · 0 won · 0 top 3
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).