- 2000m 12 gate madness 38% · 21st of 29 · 8 rounds
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.4/map | 2200m24 gate madnessavg 13% · 1.2/map | 2200m6 gate WTAavg 17% · 1.1/map | 1800m4 gate WTAavg 25% · 1.1/map | 1000m1v1avg 50% · 1.0/map | 1400m12 gate madnessavg 25% · 1.0/map | 2000m4 gate WTAavg 25% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Paradise | Top 24% top 3 4/8 | Middle won 4/8 | Top 23% top 3 1/5 | ★Top 31% top 3 0/4 | ★Top 35% | ★Top 15% | Middle | Middle top 3 0/4 | Top 25% | Middle |
| Storm Legacy | Bottom 11% top 3 1/8 | Bottom 29% | Bottom 23% top 3 2/5 | Bottom 22% top 3 0/4 | Bottom 19% | Bottom 26% won 0/4 | Bottom 32% | Bottom 19% top 3 0/4 | Bottom 8% | Bottom 16% |
| Hilltop Hustle | Middle | Bottom 26% | Top 37% top 3 2/5 | Bottom 17% top 3 0/4 | Bottom 35% won 0/4 | Bottom 27% won 0/4 | Bottom 19% | Bottom 3% | Middle won 1/4 | Top 20% top 3 2/4 |
| Abyss | Top 31% top 3 3/8 | Middle | Top 38% | Bottom 37% top 3 0/4 | Middle won 0/4 | Bottom 36% | Bottom 13% | Bottom 11% | Top 25% won 1/4 | ★Top 10% top 3 3/4 |
| Unify Orbit | Bottom 13% | Bottom 25% | Bottom 17% | Bottom 13% top 3 0/4 | Bottom 11% | Bottom 19% | ★Top 4% won 3/4 | Middle top 3 1/4 | Bottom 17% | Bottom 12% |
| I Love Goldd | Bottom 11% | Middle | Middle | Bottom 23% top 3 1/4 | Bottom 24% | Bottom 39% | Top 31% | Top 21% top 3 3/4 | Bottom 9% | Bottom 32% |
| Golden Child | Bottom 27% | Middle | Bottom 35% | Middle top 3 1/4 | Bottom 35% | Middle | Top 14% | ★Top 15% top 3 2/4 | Bottom 23% | Bottom 22% |
| Minute Maid | Bottom 13% top 3 0/8 | ★Top 24% | Top 28% | Bottom 5% top 3 0/4 | Bottom 11% | Bottom 34% | Bottom 29% | Bottom 8% top 3 0/4 | Bottom 21% | Bottom 31% |
| Seymour Cox | Bottom 18% top 3 0/8 | Bottom 35% | Bottom 34% | Bottom 25% top 3 0/4 | Bottom 27% | Bottom 35% | Top 14% | Middle | Bottom 20% | Bottom 39% top 3 0/4 |
| Fart In The Wind | ★Top 23% top 3 3/8 | Middle | ★Top 20% | Middle top 3 0/4 | Middle won 0/4 | Top 17% | Middle | Bottom 28% | ★Top 24% | Middle |
| Misty Meadow | Bottom 2% | Bottom 29% | Bottom 18% | Bottom 1% top 3 0/4 | Bottom 1% | Bottom 9% | Top 24% | Bottom 18% | Bottom 3% | Bottom 3% |
| The Diamond | Middle | Middle | Top 37% | Middle top 3 2/4 | Middle | Top 20% | Bottom 23% | Middle | Bottom 37% | Middle |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).