Team report · all teams

Only Donations Racing

Power 37.1 · #27 of 32 on Measure · Power Rankings
Compare with
Losing the most points
  • 2000m 12 gate madness 38% · 21st of 29 · 8 rounds
Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Only Donations Racing
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map
Paradise
Top 24%
top 3 4/8
Middle
won 4/8
Top 23%
top 3 1/5
★Top 31%
top 3 0/4
★Top 35%
★Top 15%
Middle
Middle
top 3 0/4
Top 25%
Middle
Storm Legacy
Bottom 11%
top 3 1/8
Bottom 29%
Bottom 23%
top 3 2/5
Bottom 22%
top 3 0/4
Bottom 19%
Bottom 26%
won 0/4
Bottom 32%
Bottom 19%
top 3 0/4
Bottom 8%
Bottom 16%
Hilltop Hustle
Middle
Bottom 26%
Top 37%
top 3 2/5
Bottom 17%
top 3 0/4
Bottom 35%
won 0/4
Bottom 27%
won 0/4
Bottom 19%
Bottom 3%
Middle
won 1/4
Top 20%
top 3 2/4
Abyss
Top 31%
top 3 3/8
Middle
Top 38%
Bottom 37%
top 3 0/4
Middle
won 0/4
Bottom 36%
Bottom 13%
Bottom 11%
Top 25%
won 1/4
★Top 10%
top 3 3/4
Unify Orbit
Bottom 13%
Bottom 25%
Bottom 17%
Bottom 13%
top 3 0/4
Bottom 11%
Bottom 19%
★Top 4%
won 3/4
Middle
top 3 1/4
Bottom 17%
Bottom 12%
I Love Goldd
Bottom 11%
Middle
Middle
Bottom 23%
top 3 1/4
Bottom 24%
Bottom 39%
Top 31%
Top 21%
top 3 3/4
Bottom 9%
Bottom 32%
Golden Child
Bottom 27%
Middle
Bottom 35%
Middle
top 3 1/4
Bottom 35%
Middle
Top 14%
★Top 15%
top 3 2/4
Bottom 23%
Bottom 22%
Minute Maid
Bottom 13%
top 3 0/8
★Top 24%
Top 28%
Bottom 5%
top 3 0/4
Bottom 11%
Bottom 34%
Bottom 29%
Bottom 8%
top 3 0/4
Bottom 21%
Bottom 31%
Seymour Cox
Bottom 18%
top 3 0/8
Bottom 35%
Bottom 34%
Bottom 25%
top 3 0/4
Bottom 27%
Bottom 35%
Top 14%
Middle
Bottom 20%
Bottom 39%
top 3 0/4
Fart In The Wind
★Top 23%
top 3 3/8
Middle
★Top 20%
Middle
top 3 0/4
Middle
won 0/4
Top 17%
Middle
Bottom 28%
★Top 24%
Middle
Misty Meadow
Bottom 2%
Bottom 29%
Bottom 18%
Bottom 1%
top 3 0/4
Bottom 1%
Bottom 9%
Top 24%
Bottom 18%
Bottom 3%
Bottom 3%
The Diamond
Middle
Middle
Top 37%
Middle
top 3 2/4
Middle
Top 20%
Bottom 23%
Middle
Bottom 37%
Middle

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Paradise570.9× avg
Storm Legacy460.5× avg
Hilltop Hustle440.6× avg
Abyss421.1× avg
Unify Orbit371.3× avg
I Love Goldd371.2× avg
Golden Child371.1× avg
Minute Maid340.2× avg
Seymour Cox310.2× avg
Fart In The Wind271.3× avg
Misty Meadow230.6× avg
The Diamond151.6× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%50%
22200m 6 gate WTA100%0%
31000m 1v1100%75%
42200m 6 gate madness100%25%
52000m 12 gate madness100%38%
61800m 24 gate madness100%50%
71600m 4 gate WTA100%25%
81200m 6 gate WTA100%0%
91600m 1v1100%50%
101000m 6 gate madness100%75%
111400m 12 gate madness100%50%
121000m 24 gate madness100%25%
131200m 4 gate WTA100%25%
142000m 6 gate WTA100%75%
151600m 1v1100%50%
161800m 6 gate madness100%23%
172000m 12 gate madness100%38%
182200m 24 gate madness100%25%
191800m 4 gate WTA96%0%
201800m 6 gate WTA95%0%
212000m 1v192%67%
221600m 6 gate madness86%0%
231000m 12 gate madness78%67%
241200m 24 gate madness73%33%
251400m 4 gate WTA66%67%
261600m 6 gate WTA56%33%
271400m 1v140%50%
281800m 6 gate madness33%23%
291800m 12 gate madness26%—
302200m 24 gate madness18%25%
311800m 4 gate WTA10%0%
322200m 6 gate WTA10%0%
332000m 1v15%67%
341800m 6 gate madness5%23%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).