Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 50% 6r · 10th · 2.0/map | 65% 7r · 7th · 1.1/map | 33% 12r · 19th · 2.0/map | — | 67% 12r · 5th · 1.7/map | ||
| 6 gate WTA | 0% 1r · 2.1/map | 74% 9r · 3rd · 1.5/map | 39% 18r · 18th · 3.0/map | ||||
| 16 gate WTA | 66% 7r · 8th · 1.1/map | 33% 6r · 14th · 2.0/map | 33% 6r · 13th · 0.9/map | 100% 2r · 0.5/map | 50% 12r · 12th · 2.0/map | ||
| 24 gate WTA | 67% 6r · 6th · 1.0/map | 50% 6r · 10th · 1.0/map | 50% 14r · 10th · 3.4/map | 17% 6r · 13th · 0.8/map | 100% 1r · 0.1/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1400m 16 gate WTA
✕ close- Golden Childwon 0 of 6 (avg 6.3%) · league rank Top 10% (8.3%)
- Paradisewon 0 of 6 (avg 6.3%) · league rank Middle (6.1%)
- The Divinewon 1 of 6 (avg 6.3%) · league rank Middle (5.9%)
- I Love Golddwon 0 of 6 (avg 6.3%) · league rank Middle (5.8%)
- Holidaywon 0 of 6 (avg 6.3%) · league rank Middle (5.4%)
- Unify Orbitwon 1 of 6 (avg 6.3%) · league rank Bottom 25% (4.3%)
- Doctor Philwon 0 of 6 (avg 6.3%) · league rank Bottom 23% (4.1%)
- Sapphire Speedsterwon 0 of 6 (avg 6.3%) · league rank Bottom 3% (3.2%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).