- 1600m 6 gate madness 28% · 37th of 40 · 19 rounds
- 1800m 1v1 37% · 37th of 40 · 24 rounds
- 1400m 1v1 40% · 31st of 40 · 25 rounds
- 2000m 6 gate madness 71% · 3rd of 40 · 24 rounds
- 1000m 6 gate madness 71% · 3rd of 40 · 23 rounds
- 1000m 1v1 62% · 6th of 40 · 34 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.9/map | 2200m1v1avg 50% · 3.4/map | 1200m6 gate madnessavg 50% · 3.3/map | 2000m6 gate madnessavg 50% · 2.8/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.1/map | 2200m6 gate madnessavg 50% · 2.0/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| I Love Goldd | 51% | 46% | 51% top 3 18/31 | 36% | ★53% won 10/25 | 48% | 51% top 3 11/23 | 50% | 44% | 7.7% won 0/9 |
| Golden Child | 53% | 43% | 51% top 3 15/31 | 40% | 51% | 47% | 53% top 3 15/23 | 49% | 41% | ★10% won 0/9 |
| The One | — | 55% won 6/16 | 44% | 56% top 3 18/24 | — | ★53% | — | — | 57% top 3 8/17 | 4.8% |
| Rash Decision | 44% | 56% | 38% | 55% top 3 9/24 | — | 49% | 44% | 45% top 3 0/1 | 57% top 3 11/17 | 5.1% |
| Paradise | 50% | 49% | 48% | 51% | 49% | 52% | 50% top 3 7/13 | 50% top 3 7/18 | 49% | 8.5% won 2/9 |
| Holiday | 47% | 54% | 47% top 3 8/17 | 54% | 49% | 53% | 46% | 49% top 3 1/1 | 55% | 6.9% won 2/9 |
| Unify Orbit | 54% won 6/7 | 41% | 53% top 3 8/14 | 43% | 51% | 45% | 56% top 3 5/10 | 46% | 37% | 6.8% won 0/4 |
| Doom | 50% | 47% | 49% | 40% | 48% | 44% won 6/17 | 50% | ★54% top 3 4/12 | 46% | 7.5% |
| Abyss | 45% | 55% won 7/13 | 40% | ★58% top 3 6/10 | 47% | 51% | 42% | 49% | 58% top 3 3/7 | 4.3% |
| Doctor Phil | 52% won 10/19 | — | ★56% | — | 52% | — | 53% | 49% | — | 7.1% won 0/9 |
| Airball | ★58% | ★57% | 36% | 54% top 3 10/14 | — | 49% | ★61% | 45% | ★58% top 3 7/10 | 5.5% |
| The Diamond | 46% | 48% | 43% | 44% | 48% | 51% | 46% | 51% top 3 7/18 | 47% | 6.2% |
| Minute Maid | 47% | 46% | 43% | 47% | 49% | 51% won 2/7 | 46% | 53% top 3 4/7 | 43% | 4.3% |
| Sapphire Speedster | 51% won 5/8 | — | 50% | — | 47% | — | 52% | — | — | 4.5% |
| The Divine | 48% | 44% | 50% | 48% | 47% | 47% | 47% | 51% | 42% | 9.6% won 0/5 |
Cores in 2200m 6 gate madness
← all cores- Airballtop 3 7 of 10 (avg 50%) · from its times 58%
- Abysstop 3 3 of 7 (avg 50%) · from its times 58%
- The Onetop 3 8 of 17 (avg 50%) · from its times 57%
- Rash Decisiontop 3 11 of 17 (avg 50%) · from its times 57%
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).