Team report · Lower league

Only Donations Racing

Power 54.0 · #14 of 40 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1600m 6 gate madness 28% · 37th of 40 · 19 rounds
  • 1800m 1v1 37% · 37th of 40 · 24 rounds
  • 1400m 1v1 40% · 31st of 40 · 25 rounds
Winning the most points
  • 2000m 6 gate madness 71% · 3rd of 40 · 24 rounds
  • 1000m 6 gate madness 71% · 3rd of 40 · 23 rounds
  • 1000m 1v1 62% · 6th of 40 · 34 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Only Donations Racing
Core1000m1v1avg 50% · 3.9/map2200m1v1avg 50% · 3.4/map1200m6 gate madnessavg 50% · 3.3/map2000m6 gate madnessavg 50% · 2.8/map1400m1v1avg 50% · 2.8/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.1/map2200m6 gate madnessavg 50% · 2.0/map1200m12 gate WTAavg 8.3% · 1.0/map
I Love Goldd
51%
46%
51%
top 3 18/31
36%
★53%
won 10/25
48%
51%
top 3 11/23
50%
44%
7.7%
won 0/9
Golden Child
53%
43%
51%
top 3 15/31
40%
51%
47%
53%
top 3 15/23
49%
41%
★10%
won 0/9
The One
—
55%
won 6/16
44%
56%
top 3 18/24
—
★53%
—
—
57%
top 3 8/17
4.8%
Rash Decision
44%
56%
38%
55%
top 3 9/24
—
49%
44%
45%
top 3 0/1
57%
top 3 11/17
5.1%
Paradise
50%
49%
48%
51%
49%
52%
50%
top 3 7/13
50%
top 3 7/18
49%
8.5%
won 2/9
Holiday
47%
54%
47%
top 3 8/17
54%
49%
53%
46%
49%
top 3 1/1
55%
6.9%
won 2/9
Unify Orbit
54%
won 6/7
41%
53%
top 3 8/14
43%
51%
45%
56%
top 3 5/10
46%
37%
6.8%
won 0/4
Doom
50%
47%
49%
40%
48%
44%
won 6/17
50%
★54%
top 3 4/12
46%
7.5%
Abyss
45%
55%
won 7/13
40%
★58%
top 3 6/10
47%
51%
42%
49%
58%
top 3 3/7
4.3%
Doctor Phil
52%
won 10/19
—
★56%
—
52%
—
53%
49%
—
7.1%
won 0/9
Airball
★58%
★57%
36%
54%
top 3 10/14
—
49%
★61%
45%
★58%
top 3 7/10
5.5%
The Diamond
46%
48%
43%
44%
48%
51%
46%
51%
top 3 7/18
47%
6.2%
Minute Maid
47%
46%
43%
47%
49%
51%
won 2/7
46%
53%
top 3 4/7
43%
4.3%
Sapphire Speedster
51%
won 5/8
—
50%
—
47%
—
52%
—
—
4.5%
The Divine
48%
44%
50%
48%
47%
47%
47%
51%
42%
9.6%
won 0/5

Cores in 2200m 6 gate madness

← all cores
Only Donations Racing
  • Airballtop 3 7 of 10 (avg 50%) · from its times 58%
  • Abysstop 3 3 of 7 (avg 50%) · from its times 58%
  • The Onetop 3 8 of 17 (avg 50%) · from its times 57%
  • Rash Decisiontop 3 11 of 17 (avg 50%) · from its times 57%

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%62%
21000m 6 gate madness100%71%
31200m 12 gate WTA100%44%
41400m 1v1100%40%
51200m 6 gate madness100%46%
61800m 1v1100%37%
71600m 6 gate madness100%28%
81800m 12 gate WTA100%89%
92200m 1v1100%47%
102000m 6 gate madness100%71%
112200m 6 gate madness100%71%
121000m 1v1100%62%
131000m 6 gate madness100%71%
141400m 1v1100%40%
151200m 6 gate madness100%46%
161800m 1v1100%37%
171600m 6 gate madness100%28%
182200m 1v1100%47%
191000m 1v1100%62%
201200m 6 gate madness99%46%
212000m 6 gate madness99%71%
222200m 6 gate madness97%71%
232200m 1v193%47%
241000m 1v187%62%
251400m 1v180%40%
262000m 6 gate madness74%71%
271800m 1v164%37%
281000m 6 gate madness51%71%
292200m 1v141%47%
301200m 6 gate madness25%46%
311600m 6 gate madness12%28%
321200m 1v112%0%
332000m 6 gate madness7%71%
341400m 6 gate madness7%100%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).