Team report · Lower league

Only Donations Racing

Power 54.0 · #14 of 40 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1600m 6 gate madness 28% · 37th of 40 · 19 rounds
  • 1800m 1v1 37% · 37th of 40 · 24 rounds
  • 1400m 1v1 40% · 31st of 40 · 25 rounds
Winning the most points
  • 2000m 6 gate madness 71% · 3rd of 40 · 24 rounds
  • 1000m 6 gate madness 71% · 3rd of 40 · 23 rounds
  • 1000m 1v1 62% · 6th of 40 · 34 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores in 1600m 1v1

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Only Donations Racing

No races in this segment.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%62%
21000m 6 gate madness100%71%
31200m 12 gate WTA100%44%
41400m 1v1100%40%
51200m 6 gate madness100%46%
61800m 1v1100%37%
71600m 6 gate madness100%28%
81800m 12 gate WTA100%89%
92200m 1v1100%47%
102000m 6 gate madness100%71%
112200m 6 gate madness100%71%
121000m 1v1100%62%
131000m 6 gate madness100%71%
141400m 1v1100%40%
151200m 6 gate madness100%46%
161800m 1v1100%37%
171600m 6 gate madness100%28%
182200m 1v1100%47%
191000m 1v1100%62%
201200m 6 gate madness99%46%
212000m 6 gate madness99%71%
222200m 6 gate madness97%71%
232200m 1v193%47%
241000m 1v187%62%
251400m 1v180%40%
262000m 6 gate madness74%71%
271800m 1v164%37%
281000m 6 gate madness51%71%
292200m 1v141%47%
301200m 6 gate madness25%46%
311600m 6 gate madness12%28%
321200m 1v112%0%
332000m 6 gate madness7%71%
341400m 6 gate madness7%100%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).