Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 6 gate madness
✕ close- Misty Meadowtop 3 2 of 6 (avg 50%) · league rank Top 10% (55%)
- Unify Orbittop 3 10 of 14 (avg 50%) · league rank Top 31% (53%)
- Golden Childtop 3 6 of 14 (avg 50%) · league rank Middle (51%)
- I Love Golddtop 3 5 of 8 (avg 50%) · league rank Middle (51%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).