- 1000m 1v1 32% · 32nd of 33 · 15 rounds
- 1600m 6 gate madness 12% · 32nd of 32 · 9 rounds
- 1400m 1v1 37% · 28th of 32 · 11 rounds
- 1200m 6 gate madness 57% · 9th of 33 · 14 rounds
- 2200m 6 gate madness 62% · 12th of 31 · 8 rounds
- 2000m 6 gate madness 57% · 12th of 32 · 12 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 1200m6 gate madnessavg 50% · 3.3/map | 2200m1v1avg 50% · 3.2/map | 1400m1v1avg 50% · 2.7/map | 2000m6 gate madnessavg 50% · 2.7/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.2/map | 2200m6 gate madnessavg 50% · 1.9/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Golden Child | Top 22% won 3/7 | Middle top 3 6/14 | Top 22% top 3 6/10 | ★Top 25% won 0/4 | ||||||
| Unify Orbit | ★Top 4% won 2/8 | Top 32% top 3 10/14 | ★Top 3% top 3 6/10 | Bottom 30% won 0/4 | ||||||
| I Love Goldd | Middle top 3 5/8 | ★Top 18% won 4/11 | Middle top 3 2/10 | Middle won 0/4 | ||||||
| Paradise | Bottom 24% | Bottom 37% top 3 5/12 | Bottom 39% | Bottom 31% top 3 2/9 | Bottom 25% top 3 4/8 | Middle won 0/4 | ||||
| Abyss | Middle won 6/15 | ★Top 7% top 3 8/12 | ★Top 22% top 3 7/8 | |||||||
| Hilltop Hustle | Bottom 28% won 5/10 | Middle top 3 4/8 | ||||||||
| Minute Maid | Middle | ★Top 26% top 3 5/9 | Bottom 1% won 0/4 | |||||||
| Misty Meadow | ★Top 10% top 3 2/6 | Bottom 14% | Bottom 7% won 0/4 | |||||||
| Fart In The Wind | Middle top 3 6/12 | |||||||||
| The Diamond | Middle top 3 3/9 | |||||||||
| Storm Legacy | Bottom 16% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).