Team report · all teams

Only Donations Racing

Power 42.1 · #28 of 33 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1000m 1v1 32% · 32nd of 33 · 15 rounds
  • 1600m 6 gate madness 12% · 32nd of 32 · 9 rounds
  • 1400m 1v1 37% · 28th of 32 · 11 rounds
Winning the most points
  • 1200m 6 gate madness 57% · 9th of 33 · 14 rounds
  • 2200m 6 gate madness 62% · 12th of 31 · 8 rounds
  • 2000m 6 gate madness 57% · 12th of 32 · 12 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Only Donations Racing
Core1000m1v1avg 50% · 3.8/map1200m6 gate madnessavg 50% · 3.3/map2200m1v1avg 50% · 3.2/map1400m1v1avg 50% · 2.7/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
Golden Child
53%
won 3/7
51%
top 3 6/14
43%
51%
40%
47%
53%
top 3 6/10
49%
41%
★10%
won 0/4
Unify Orbit
★54%
won 2/8
53%
top 3 10/14
41%
51%
43%
45%
★56%
top 3 6/10
46%
37%
6.8%
won 0/4
I Love Goldd
51%
51%
top 3 5/8
46%
★53%
won 4/11
36%
48%
51%
top 3 2/10
50%
44%
7.7%
won 0/4
Paradise
50%
48%
49%
49%
51%
top 3 5/12
52%
50%
50%
top 3 2/9
49%
top 3 4/8
8.5%
won 0/4
Abyss
45%
40%
★55%
won 6/15
47%
★58%
top 3 8/12
51%
42%
49%
★58%
top 3 7/8
4.3%
Hilltop Hustle
46%
40%
53%
46%
57%
51%
won 5/10
43%
45%
55%
top 3 4/8
4.2%
Minute Maid
47%
43%
46%
49%
47%
51%
46%
★53%
top 3 5/9
43%
4.3%
won 0/4
Misty Meadow
52%
★55%
top 3 2/6
38%
51%
35%
46%
53%
46%
32%
4.8%
won 0/4
Fart In The Wind
50%
44%
49%
45%
52%
top 3 6/12
★53%
50%
50%
48%
5.7%
The Diamond
46%
43%
48%
48%
44%
51%
46%
51%
top 3 3/9
47%
6.2%
Storm Legacy
48%
49%
41%
46%
35%
46%
47%
47%
39%
6.2%

Cores in 1200m 12 gate WTA

← all cores
Only Donations Racing

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%32%
21000m 6 gate madness100%39%
31200m 12 gate WTA100%0%
41400m 1v1100%37%
51200m 6 gate madness100%57%
61800m 1v1100%50%
71600m 6 gate madness100%12%
81800m 12 gate WTA100%75%
92200m 1v1100%41%
102000m 6 gate madness100%57%
112200m 6 gate madness100%62%
121000m 1v1100%32%
131000m 6 gate madness100%39%
141400m 1v1100%37%
151200m 6 gate madness100%57%
161800m 1v1100%50%
171600m 6 gate madness100%12%
182200m 1v199%41%
191000m 1v199%32%
201200m 6 gate madness99%57%
212000m 6 gate madness96%57%
222200m 6 gate madness91%62%
232200m 1v185%41%
241000m 1v180%32%
251400m 1v175%37%
262000m 6 gate madness67%57%
271800m 1v159%50%
281000m 6 gate madness54%39%
292200m 1v138%41%
301200m 6 gate madness28%57%
311600m 6 gate madness20%12%
321200m 1v120%100%
332000m 6 gate madness9%57%
341400m 6 gate madness9%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).