Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
✕ close- Midnight Specialtop 3 1 of 1 (avg 13%)
- Beauty Dancertop 3 1 of 1 (avg 13%)
- Scrambled Eggstop 3 2 of 4 (avg 13%) · league rank Top 4% (19%)
- Titaniumtop 3 1 of 5 (avg 13%) · league rank Top 34% (13%)
- Lucidtop 3 2 of 5 (avg 13%) · league rank Top 39% (12%)
- Johnny Blazetop 3 0 of 1 (avg 13%)
- Resiliencetop 3 0 of 1 (avg 13%)
- Golden Goosetop 3 0 of 1 (avg 13%)
- Astrotop 3 0 of 1 (avg 13%)
- Immaculate Visiontop 3 1 of 5 (avg 13%) · league rank Middle (11%)
- Tiny Dancertop 3 1 of 3 (avg 13%) · league rank Middle (11%)
- Vivid Raidertop 3 0 of 4 (avg 13%) · league rank Bottom 20% (7.3%)
- Zesty Ridetop 3 1 of 5 (avg 13%) · league rank Bottom 20% (7.3%)
- Bridget von Hammersmarktop 3 1 of 3 (avg 13%) · league rank Bottom 19% (7.2%)
- Agent Zerotop 3 1 of 4 (avg 13%) · league rank Bottom 19% (7.2%)
- Bridget von Hammersmark IItop 3 0 of 5 (avg 13%) · league rank Bottom 19% (7.2%)
- She Ridestop 3 0 of 4 (avg 13%) · league rank Bottom 16% (6.9%)
- Kickstart Thrivetop 3 0 of 5 (avg 13%) · league rank Bottom 15% (6.9%)
- Prophecytop 3 0 of 5 (avg 13%) · league rank Bottom 9% (6.4%)
- Unique Threattop 3 0 of 5 (avg 13%) · league rank Bottom 6% (6.3%)
- Wrecked Wenchtop 3 0 of 4 (avg 13%) · league rank Bottom 4% (6.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).