Compare with
Power
27.9
26th of 26 on Measure
Standings
24th
4 pts
Matches
1–5
4 pts · rounds 159–211
Next match
Thirsty Camel
Week 8
Best map
Anchor
Power 35.7 · 24th · 1–4
Worst map
Measure
Power 27.9 · 26th · 1–3
Below average
Glory
Power 34.3 · 23rd · 2–1
Below average
Miracles
Power 31.2 · 22nd · 0–2
Next match: what do we pick, ban and field?
Pick MiraclesBan Measure
2200m 24 gate madnessScrambled Eggs, Lucid
2000m 22 gate WTAVivid Raider, Johnny Blaze
1800m 24 gate madnessShe Rides, Vivid Raider
Which cores are costing us?
Bridget von Hammersmark II0.2× avg
Golden Goose0.5× avg
Kickstart Thrive0.5× avg
Carrying us
Zesty Ride1.4× avg
Titanium1.3× avg
Tiny Dancer1.2× avg
Who do they send in…
Maple Rocket4 races · 0 top 3
Grand Theft Warrior4 races · 1 top 3
Maniae4 races · 1 top 3
Big Balkan4 races · 0 top 3
› Roster · 21 coresby distance type
Sprint · 7
- Bridget von HammersmarkSprint
- Kickstart ThriveSprint
- Golden GooseSprint
- Beauty DancerSprint-Mid
- Zesty RideSprint
- ProphecySprint
- She RidesSprint
Mid · 8
- Vivid RaiderMid
- Johnny BlazeMid
- Scrambled EggsMid
- Agent ZeroMid
- Immaculate VisionAll-Rounder
- Bridget von Hammersmark IIMid
- Unique ThreatMid
- Wrecked WenchMid
Marathon · 6
- AstroMid-Marathon
- Midnight SpecialMarathon
- ResilienceMarathon
- Tiny DancerMarathon
- TitaniumMarathon
- LucidMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).