Compare with
Power
34.3
23rd of 25 on Glory
Standings
24th
4 pts
Matches
1–5
4 pts · rounds 159–211
Next match
Thirsty Camel
Week 8
Best map
Anchor
Power 35.8 · 24th · 1–4
Worst map
Measure
Power 27.7 · 26th · 1–3
Below average
Glory
Power 34.3 · 23rd · 2–1
Below average
Miracles
Power 31.2 · 22nd · 0–2
Where do we lose the most points?
1800m 4 gate WTA33%
2000m 6 gate WTA49%
Where we win them
1600m 24 gate WTA53%
Next match: what do we pick, ban and field?
Pick MiraclesBan Measure
2200m 24 gate madnessLucid, Scrambled Eggs
2000m 22 gate WTAVivid Raider, Johnny Blaze
1800m 24 gate madnessResilience, She Rides
Are we good enough at…
About average
53% of rounds · 8th of 23 · 7 rounds
0%league average 50%100%
Which cores are costing us?
Kickstart Thrive0.0× avg
Wrecked Wench0.0× avg
Unique Threat0.0× avg
Carrying us
Scrambled Eggs2.3× avg
Beauty Dancer2.1× avg
Vivid Raider1.8× avg
Where are they better than us?
Pick a team to compare with.
Who do they send in…
Vivid Raider6 races · 1 win
Bridget von Hammersmark6 races · 0 wins
Johnny Blaze6 races · 0 wins
Kickstart Thrive6 races · 0 wins
› Roster · 21 coresby distance type
Sprint · 9
- Bridget von HammersmarkSprint
- Kickstart ThriveSprint-Mid
- Golden GooseSprint-Mid
- Beauty DancerSprint
- Zesty RideSprint
- Bridget von Hammersmark IISprint-Mid
- Unique ThreatSprint-Mid
- ProphecySprint-Mid
- She RidesSprint-Mid
Mid · 6
- Vivid RaiderMid
- Johnny BlazeAll-Rounder
- Scrambled EggsAll-Rounder
- Agent ZeroAll-Rounder
- Immaculate VisionAll-Rounder
- Wrecked WenchMid
Marathon · 6
- AstroMid-Marathon
- Midnight SpecialMarathon
- ResilienceMarathon
- Tiny DancerMarathon
- TitaniumMid-Marathon
- LucidMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).