Compare with
Losing the most points
- 2200m 24 gate madness 19% · 29th of 34 · 40 rounds
- 1800m 24 gate madness 12% · 32nd of 33 · 24 rounds
- 1600m 24 gate WTA 6% · 32nd of 32 · 15 rounds
Winning the most points
- 2200m 6 gate madness 80% · 2nd of 32 · 14 rounds
- 1200m 6 gate WTA 56% · 17th of 33 · 16 rounds
- 1400m 16 gate WTA 60% · 9th of 32 · 10 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1600m 22 gate WTA
← all coresMACE Racing - Patticakes
- Crimson Firebeats 59% · 14 races · 0 won · 2 top 3
- Digital Davebeats 55% · 14 races · 0 won · 0 top 3
- Sand Dunebeats 53% · 14 races · 1 won · 1 top 3
- Primary Injectionbeats 53% · 14 races · 0 won · 2 top 3
- Indigo Roadsterbeats 51% · 14 races · 1 won · 3 top 3
- Prime Directivebeats 49% · 14 races · 1 won · 2 top 3
- Pepperonibeats 44% · 14 races · 0 won · 0 top 3
- Distant Desertbeats 42% · 14 races · 0 won · 3 top 3
- Winning Corebeats 34% · 14 races · 0 won · 0 top 3
- Lost Causebeats 23% · 14 races · 0 won · 0 top 3
- Finally going to Make itbeats 19% · 14 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).