Team report · Lower league

MACE Racing - Patticakes

Power 49.8 · #14 of 24 on Miracles · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Distant Desert250.5× avg
Lost King211.0× avg
I'm Feeling Lucky200.0× avg
Indigo Roadster181.8× avg
Lost Cause180.0× avg
Thug McMuffin180.6× avg
Ember Siren162.1× avg
Prime Directive160.7× avg
Digital Dave160.7× avg
Dandy Don't Do It!160.7× avg
Winning Core160.0× avg
Primary Injection160.0× avg
Sand Dune153.0× avg
Take Me Home131.1× avg
Causation120.9× avg
Lively and Intriguing110.0× avg
Crimson Fire110.0× avg
Juan Wick110.0× avg
Vivid Lightning102.6× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%0%
22200m 24 gate madness100%18%
31000m 22 gate WTA100%100%
42200m 24 gate madness100%18%
52000m 22 gate WTA100%0%
61800m 24 gate madness100%55%
71600m 22 gate WTA100%33%
81400m 24 gate madness100%50%
91200m 22 gate WTA100%68%
102200m 24 gate madness100%18%
111400m 22 gate WTA100%100%
121000m 24 gate madness100%0%
132200m 22 gate WTA100%0%
141400m 24 gate madness100%50%
151600m 22 gate WTA100%33%
161800m 24 gate madness100%55%
172000m 22 gate WTA100%0%
182200m 24 gate madness96%18%
191200m 22 gate WTA93%68%
202200m 24 gate madness86%18%
211000m 22 gate WTA82%100%
221800m 24 gate madness82%55%
231000m 22 gate WTA79%100%
241200m 24 gate madness71%0%
251400m 22 gate WTA64%100%
261600m 24 gate madness54%0%
271000m 22 gate WTA50%100%
281800m 24 gate madness36%55%
292000m 22 gate WTA29%0%
302200m 24 gate madness18%18%
311800m 22 gate WTA11%0%
322200m 24 gate madness11%18%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).