MACE Racing - Patticakes
No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 0% 1r · 1.0/map | 0% 1r · 0.7/map | 50% 2r · 2.0/map | 0% 1r · 0.5/map | 55% 2r · 3.2/map | 18% 5r · 24th · 5.1/map | |
| 22 gate WTA | 100% 2r · 3.1/map | 68% 3r · 5th · 1.9/map | 100% 1r · 1.6/map | 33% 3r · 20th · 2.0/map | 0% 1r · 0.1/map | 0% 2r · 3.3/map | 0% 1r · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Miracles
The races that come up most on Miracles, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2200m24 gate madnessavg 13% · 5.1/map | 2000m22 gate WTAavg 4.5% · 3.3/map | 1800m24 gate madnessavg 13% · 3.2/map | 1000m22 gate WTAavg 4.5% · 3.1/map | 1600m22 gate WTAavg 4.5% · 2.0/map | 1400m24 gate madnessavg 13% · 2.0/map | 1200m22 gate WTAavg 4.5% · 1.9/map | 1400m22 gate WTAavg 4.5% · 1.6/map | 1000m24 gate madnessavg 13% · 1.0/map | 2200m22 gate WTAavg 4.5% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Distant Desert | Bottom 27% top 3 0/5 | Bottom 26% won 0/2 | Bottom 26% top 3 0/2 | Middle won 0/2 | Bottom 32% won 0/3 | Middle top 3 1/2 | Middle won 0/3 | Middle | Middle top 3 0/1 | Bottom 30% won 0/1 |
| Lost King | Bottom 11% top 3 0/5 | Bottom 14% won 0/2 | Bottom 23% top 3 1/2 | Bottom 36% | Middle top 3 0/2 | Bottom 33% won 1/3 | Bottom 39% won 0/1 | Bottom 39% top 3 0/1 | Bottom 12% won 0/1 | |
| I'm Feeling Lucky | Bottom 23% top 3 0/5 | Top 31% | Bottom 23% won 0/3 | |||||||
| Indigo Roadster | Middle top 3 2/5 | Bottom 40% won 0/2 | Bottom 25% top 3 0/2 | Bottom 16% won 0/3 | Bottom 8% | Middle won 0/1 | ||||
| Lost Cause | Bottom 15% top 3 0/5 | Bottom 14% top 3 0/2 | Bottom 23% | Bottom 19% top 3 0/2 | Bottom 25% won 0/3 | Bottom 19% won 0/1 | Bottom 20% top 3 0/1 | |||
| Thug McMuffin | Middle top 3 1/5 | Bottom 37% won 0/2 | Bottom 29% top 3 0/2 | Bottom 21% won 0/3 | Bottom 28% won 0/1 | Bottom 36% top 3 0/1 | ||||
| Ember Siren | ★Top 20% top 3 0/5 | ★Top 1% top 3 2/2 | Middle won 1/3 | |||||||
| Prime Directive | Middle top 3 1/5 | Bottom 27% won 0/2 | Middle top 3 0/2 | Bottom 31% won 0/3 | Bottom 37% won 0/1 | |||||
| Digital Dave | Top 33% top 3 1/5 | Bottom 39% won 0/2 | Bottom 22% top 3 0/2 | Bottom 10% won 0/3 | Middle won 0/1 | |||||
| Dandy Don't Do It! | Bottom 39% top 3 0/5 | Bottom 15% top 3 0/2 | Bottom 20% won 0/3 | |||||||
| Winning Core | Bottom 33% top 3 0/5 | Bottom 37% won 0/2 | Bottom 27% top 3 0/2 | Bottom 20% won 0/3 | Bottom 32% won 0/1 | |||||
| Primary Injection | Middle top 3 0/5 | Middle won 0/2 | Bottom 40% top 3 0/2 | Bottom 24% won 0/3 | Middle won 0/1 | |||||
| Sand Dune | Bottom 25% | Middle won 1/2 | Bottom 35% won 0/3 | Middle top 3 1/2 | Bottom 38% won 1/3 | Middle won 0/1 | Middle top 3 0/1 | Bottom 29% | ||
| Take Me Home | Bottom 8% | Bottom 34% won 0/2 | Bottom 34% won 0/3 | Bottom 34% top 3 0/2 | Middle won 0/3 | Bottom 30% won 0/1 | Bottom 36% top 3 0/1 | |||
| Causation | Bottom 3% | Bottom 5% | Bottom 9% top 3 0/2 | Bottom 18% won 0/2 | Bottom 8% top 3 0/2 | Bottom 24% | Bottom 11% won 1/1 | Bottom 19% top 3 0/1 | Bottom 1% won 0/1 | |
| Lively and Intriguing | Bottom 2% | Bottom 21% won 0/3 | Bottom 5% won 0/3 | Bottom 12% top 3 0/1 | ||||||
| Crimson Fire | Bottom 38% won 0/2 | Bottom 20% | Middle top 3 0/2 | Middle won 0/3 | Bottom 36% won 0/1 | Bottom 40% top 3 0/1 | ||||
| Juan Wick | Bottom 12% | Bottom 20% | Bottom 23% | ★Top 38% won 0/2 | Middle top 3 0/2 | Bottom 31% won 0/3 | Middle won 0/1 | ★Top 31% top 3 0/1 | ||
| Vivid Lightning | Middle won 1/2 | Bottom 32% top 3 1/2 | Middle won 0/3 | Bottom 29% won 0/1 | Top 38% top 3 0/1 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).