Team report · all teams

MACE Racing - Patticakes

Power 27.6 · #31 of 33 on Miracles · Power Rankings
Compare with
Losing the most points
  • 2200m 24 gate madness 19% · 29th of 33 · 33 rounds
  • 2000m 22 gate WTA 20% · 32nd of 33 · 22 rounds
  • 1800m 24 gate madness 17% · 30th of 31 · 18 rounds
Winning the most points
  • 1400m 22 gate WTA 63% · 7th of 30 · 9 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Pepperoni1550.0× avg
Distant Desert1550.6× avg
Lost King1410.2× avg
Juan Wick1310.3× avg
Causation1210.2× avg
Sand Dune1001.3× avg
Prime Directive971.4× avg
Digital Dave971.4× avg
Winning Core970.6× avg
Primary Injection970.9× avg
Indigo Roadster971.4× avg
Lost Cause920.2× avg
Winning Roadster830.4× avg
Take Me Home760.4× avg
Crimson Fire741.3× avg
Thug McMuffin580.2× avg
Vivid Lightning581.3× avg
Finally going to Make it520.5× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%20%
22200m 24 gate madness100%19%
31000m 22 gate WTA100%30%
42200m 24 gate madness100%19%
52000m 22 gate WTA100%20%
61800m 24 gate madness100%17%
71600m 22 gate WTA100%21%
81400m 24 gate madness100%21%
91200m 22 gate WTA100%39%
102200m 24 gate madness100%19%
111400m 22 gate WTA100%63%
121000m 24 gate madness100%29%
132200m 22 gate WTA100%43%
141400m 24 gate madness100%21%
151600m 22 gate WTA100%21%
161800m 24 gate madness100%17%
172000m 22 gate WTA100%20%
182200m 24 gate madness99%19%
191200m 22 gate WTA92%39%
202200m 24 gate madness86%19%
211000m 22 gate WTA80%30%
221800m 24 gate madness75%17%
231000m 22 gate WTA65%30%
241200m 24 gate madness59%50%
251400m 22 gate WTA54%63%
261600m 24 gate madness48%0%
271000m 22 gate WTA36%30%
281800m 24 gate madness28%17%
292000m 22 gate WTA20%20%
302200m 24 gate madness13%19%
311800m 22 gate WTA6%0%
322200m 24 gate madness6%19%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).