Team report · Lower league

MACE Racing - Patticakes

Power 35.1 · #24 of 26 on Measure · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

MACE Racing - Patticakes
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.5/map2200m24 gate madnessavg 13% · 1.3/map2200m6 gate WTAavg 17% · 1.2/map1800m4 gate WTAavg 25% · 1.1/map2000m4 gate WTAavg 25% · 1.0/map1000m1v1avg 50% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map1800m24 gate madnessavg 13% · 1.0/map
Indigo Roadster
Middle
top 3 2/3
Bottom 11%
won 1/3
Bottom 31%
top 3 2/3
Middle
Bottom 33%
won 0/3
Bottom 17%
won 1/2
Bottom 39%
won 1/3
Top 21%
top 3 2/3
Bottom 25%
top 3 0/3
Primary Injection
Middle
top 3 1/3
Bottom 21%
top 3 1/3
Middle
Bottom 22%
won 1/3
Bottom 20%
won 0/2
Bottom 28%
won 1/3
Bottom 32%
top 3 1/3
Bottom 40%
top 3 0/3
Digital Dave
Middle
top 3 0/3
Bottom 39%
top 3 1/3
Top 33%
Middle
won 0/3
★Top 6%
top 3 2/3
Bottom 22%
top 3 0/3
Distant Desert
Bottom 27%
Bottom 26%
top 3 1/3
Vivid Lightning
Middle
won 2/3
Ember Siren
Bottom 26%
top 3 0/3
★Top 20%
★Top 1%
top 3 1/3
Lost King
Bottom 11%
Bottom 23%
Lively and Intriguing
Bottom 2%
top 3 0/3
Sand Dune
Bottom 25%
Take Me Home
Bottom 8%
top 3 0/3
Winning Core
Bottom 26%
top 3 0/3
Bottom 33%
Bottom 12%
Bottom 27%
top 3 0/3
I'm Feeling Lucky
Middle
Bottom 23%
Top 31%
top 3 0/3
Prime Directive
Bottom 19%
top 3 0/3
Bottom 29%
Middle
Bottom 30%
Middle
top 3 1/3
Dandy Don't Do It!
Bottom 39%
Bottom 15%
top 3 0/3
Juan Wick
Bottom 12%
Bottom 23%
top 3 1/3
Lost Cause
Bottom 15%
Bottom 14%
Thug McMuffin
Middle
Causation
Bottom 3%
Bottom 9%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Indigo Roadster451.3× avg
Primary Injection380.6× avg
Digital Dave291.0× avg
Distant Desert280.8× avg
Vivid Lightning190.9× avg
Crimson Fire161.5× avg
Ember Siren151.8× avg
Lost King151.4× avg
Lively and Intriguing130.5× avg
Sand Dune130.7× avg
Take Me Home121.1× avg
Winning Core110.0× avg
I'm Feeling Lucky101.2× avg
Prime Directive91.2× avg
Dandy Don't Do It!90.0× avg
Juan Wick81.0× avg
Lost Cause50.0× avg
Thug McMuffin50.0× avg
Causation50.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%67%
22200m 6 gate WTA100%33%
31000m 1v1100%67%
42200m 6 gate madness100%33%
52000m 12 gate madness100%33%
61800m 24 gate madness100%33%
71600m 4 gate WTA100%33%
81200m 6 gate WTA100%0%
91600m 1v1100%33%
101000m 6 gate madness100%67%
111400m 12 gate madness100%67%
121000m 24 gate madness100%67%
131200m 4 gate WTA100%0%
142000m 6 gate WTA100%33%
151600m 1v1100%33%
161800m 6 gate madness100%33%
172000m 12 gate madness100%33%
182200m 24 gate madness98%—
191800m 4 gate WTA98%50%
201800m 6 gate WTA96%50%
212000m 1v192%—
221600m 6 gate madness88%50%
231000m 12 gate madness88%—
241200m 24 gate madness84%50%
251400m 4 gate WTA72%0%
261600m 6 gate WTA64%50%
271400m 1v150%0%
281800m 6 gate madness48%33%
291800m 12 gate madness40%0%
302200m 24 gate madness34%—
311800m 4 gate WTA16%50%
322200m 6 gate WTA16%33%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).