- 1800m 24 gate madness 0% · 25th of 26 · 6 rounds
- 2200m 24 gate madness 16% · 25th of 26 · 7 rounds
- 1800m 4 gate WTA 16% · 23rd of 25 · 7 rounds
- 2200m 6 gate madness 100% · 1st of 26 · 6 rounds
- 1200m 4 gate WTA 83% · 1st of 26 · 6 rounds
- 1200m 6 gate WTA 67% · 7th of 26 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.4/map | 2200m24 gate madnessavg 13% · 1.2/map | 2200m6 gate WTAavg 17% · 1.1/map | 1800m4 gate WTAavg 25% · 1.1/map | 1000m1v1avg 50% · 1.0/map | 1400m12 gate madnessavg 25% · 1.0/map | 2000m4 gate WTAavg 25% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Indigo Roadster | 25% top 3 3/12 | 48% won 5/12 | 49% top 3 3/9 | 11% top 3 1/7 | 17% won 1/7 | 22% won 1/7 | 42% | — | 26% won 1/6 | 58% top 3 5/6 |
| Primary Injection | 24% top 3 2/12 | 46% | 47% top 3 3/9 | 10% top 3 3/7 | 15% won 0/7 | 22% won 0/7 | — | 21% | 24% won 1/6 | 50% top 3 5/6 |
| Digital Dave | 25% top 3 5/12 | 48% | 51% top 3 6/9 | 13% top 3 0/7 | ★19% won 1/7 | 22% | — | — | 26% | ★61% top 3 5/6 |
| Distant Desert | 16% | 43% | 38% | 7.7% top 3 0/7 | 11% | 18% | 48% | 23% top 3 1/6 | 16% | 35% |
| Pepperoni | 13% | 44% | 33% | 6.3% top 3 0/7 | 8.4% | 14% | 47% | 15% top 3 1/6 | 13% | 28% |
| Vivid Lightning | — | — | — | — | — | — | 51% won 3/6 | 21% top 3 1/6 | — | — |
| Sand Dune | — | 48% | 42% | 8.1% | 12% | 19% | 50% | 26% top 3 1/6 | — | 43% |
| Lost King | 15% | 43% | 39% | 6.6% top 3 0/7 | 9.3% | 18% | 48% | 22% top 3 1/6 | 16% | 33% |
| Prime Directive | 18% top 3 1/12 | 48% | 49% | 9.4% top 3 1/7 | 14% | 24% | — | 21% | 19% | 49% |
| Winning Core | 20% top 3 2/12 | 43% | 43% | 8.4% top 3 0/7 | 12% | 20% | — | — | 20% | 43% |
| Winning Roadster | 19% top 3 3/12 | 42% | 42% | 7.3% top 3 0/7 | 11% | 20% | — | — | 20% | 42% |
| Lost Cause | — | 44% | 39% | 6.8% top 3 0/7 | 9.8% | 17% | 45% | 18% | — | 35% |
| Crimson Fire | — | 47% | — | — | — | — | 48% | 24% top 3 1/6 | — | — |
| Causation | 13% | 41% | 37% | 6.3% top 3 0/7 | 8.5% | 16% | 46% | 16% | 14% | 28% |
| Juan Wick | 16% | — | 40% | 6.6% top 3 0/7 | 9.3% | 18% | 52% | 25% | 17% | 33% |
| Thug McMuffin | — | — | — | 9.4% | 13% | — | 44% | 20% | — | 45% |
| Take Me Home | 18% | 44% | 33% | — | — | 15% | 48% | 22% | 19% | — |
| Finally going to Make it | — | 40% | — | — | — | — | 46% | 16% | — | — |
Cores in 1200m 6 gate WTA
← all cores- Sand Dunewon 2 of 6 (avg 17%) · from its times 15%
- Thug McMuffinwon 1 of 6 (avg 17%) · from its times 12%
- Pepperoniwon 1 of 6 (avg 17%) · from its times 11%
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).