- 1800m 24 gate madness 0% · 25th of 26 · 6 rounds
- 2200m 24 gate madness 16% · 25th of 26 · 7 rounds
- 1800m 4 gate WTA 16% · 23rd of 25 · 7 rounds
- 2200m 6 gate madness 100% · 1st of 26 · 6 rounds
- 1200m 4 gate WTA 83% · 1st of 26 · 6 rounds
- 1200m 6 gate WTA 67% · 7th of 26 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.4/map | 2200m24 gate madnessavg 13% · 1.2/map | 2200m6 gate WTAavg 17% · 1.1/map | 1800m4 gate WTAavg 25% · 1.1/map | 1000m1v1avg 50% · 1.0/map | 1400m12 gate madnessavg 25% · 1.0/map | 2000m4 gate WTAavg 25% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Indigo Roadster | Middle top 3 3/12 | Bottom 11% won 5/12 | Bottom 31% top 3 3/9 | Middle top 3 1/7 | Bottom 33% won 1/7 | Bottom 17% won 1/7 | Bottom 39% won 1/6 | Top 21% top 3 5/6 | ||
| Primary Injection | Middle top 3 2/12 | Bottom 21% top 3 3/9 | Middle top 3 3/7 | Bottom 22% won 0/7 | Bottom 20% won 0/7 | Bottom 28% won 1/6 | Bottom 32% top 3 5/6 | |||
| Digital Dave | Middle top 3 5/12 | Bottom 39% top 3 6/9 | ★Top 33% top 3 0/7 | Middle won 1/7 | ★Top 6% top 3 5/6 | |||||
| Distant Desert | Bottom 27% top 3 0/7 | Bottom 35% top 3 1/6 | ||||||||
| Pepperoni | Bottom 1% top 3 0/7 | Bottom 1% top 3 1/6 | ||||||||
| Vivid Lightning | Middle won 3/6 | Bottom 25% top 3 1/6 | ||||||||
| Sand Dune | Middle top 3 1/6 | |||||||||
| Lost King | Bottom 11% top 3 0/7 | Bottom 31% top 3 1/6 | ||||||||
| Prime Directive | Bottom 19% top 3 1/12 | Bottom 29% | Middle top 3 1/7 | Bottom 30% | ||||||
| Winning Core | Bottom 26% top 3 2/12 | Bottom 33% top 3 0/7 | Bottom 12% | |||||||
| Winning Roadster | Bottom 20% top 3 3/12 | Bottom 21% top 3 0/7 | ||||||||
| Lost Cause | Bottom 15% top 3 0/7 | |||||||||
| Crimson Fire | Middle top 3 1/6 | |||||||||
| Causation | Bottom 3% top 3 0/7 | |||||||||
| Juan Wick | Bottom 12% top 3 0/7 | |||||||||
| Thug McMuffin | Middle |
Cores in 2200m 24 gate madness
← all cores- Digital Davetop 3 0 of 7 (avg 13%) · league rank Top 33% (13%)
- Indigo Roadstertop 3 1 of 7 (avg 13%) · league rank Middle (11%)
- Primary Injectiontop 3 3 of 7 (avg 13%) · league rank Middle (10%)
- Prime Directivetop 3 1 of 7 (avg 13%) · league rank Middle (9.4%)
- Winning Coretop 3 0 of 7 (avg 13%) · league rank Bottom 33% (8.4%)
- Distant Deserttop 3 0 of 7 (avg 13%) · league rank Bottom 27% (7.7%)
- Winning Roadstertop 3 0 of 7 (avg 13%) · league rank Bottom 21% (7.3%)
- Lost Causetop 3 0 of 7 (avg 13%) · league rank Bottom 15% (6.8%)
- Juan Wicktop 3 0 of 7 (avg 13%) · league rank Bottom 12% (6.6%)
- Lost Kingtop 3 0 of 7 (avg 13%) · league rank Bottom 11% (6.6%)
- Causationtop 3 0 of 7 (avg 13%) · league rank Bottom 3% (6.3%)
- Pepperonitop 3 0 of 7 (avg 13%) · league rank Bottom 1% (6.3%)
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).