Team report · all teams

MACE Racing - Patticakes

Power 44.1 · #24 of 32 on Measure · Power Rankings
Compare with
Losing the most points
  • 1800m 24 gate madness 0% · 25th of 26 · 6 rounds
  • 2200m 24 gate madness 16% · 25th of 26 · 7 rounds
  • 1800m 4 gate WTA 16% · 23rd of 25 · 7 rounds
Winning the most points
  • 2200m 6 gate madness 100% · 1st of 26 · 6 rounds
  • 1200m 4 gate WTA 83% · 1st of 26 · 6 rounds
  • 1200m 6 gate WTA 67% · 7th of 26 · 6 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

MACE Racing - Patticakes
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map
Indigo Roadster
Middle
top 3 3/12
Bottom 11%
won 5/12
Bottom 31%
top 3 3/9
Middle
top 3 1/7
Bottom 33%
won 1/7
Bottom 17%
won 1/7
Bottom 39%
won 1/6
Top 21%
top 3 5/6
Primary Injection
Middle
top 3 2/12
Bottom 21%
top 3 3/9
Middle
top 3 3/7
Bottom 22%
won 0/7
Bottom 20%
won 0/7
Bottom 28%
won 1/6
Bottom 32%
top 3 5/6
Digital Dave
Middle
top 3 5/12
Bottom 39%
top 3 6/9
★Top 33%
top 3 0/7
Middle
won 1/7
★Top 6%
top 3 5/6
Distant Desert
Bottom 27%
top 3 0/7
Bottom 35%
top 3 1/6
Pepperoni
Bottom 1%
top 3 0/7
Bottom 1%
top 3 1/6
Vivid Lightning
Middle
won 3/6
Bottom 25%
top 3 1/6
Sand Dune
Middle
top 3 1/6
Lost King
Bottom 11%
top 3 0/7
Bottom 31%
top 3 1/6
Prime Directive
Bottom 19%
top 3 1/12
Bottom 29%
Middle
top 3 1/7
Bottom 30%
Winning Core
Bottom 26%
top 3 2/12
Bottom 33%
top 3 0/7
Bottom 12%
Winning Roadster
Bottom 20%
top 3 3/12
Bottom 21%
top 3 0/7
Lost Cause
Bottom 15%
top 3 0/7
Crimson Fire
Middle
top 3 1/6
Causation
Bottom 3%
top 3 0/7
Juan Wick
Bottom 12%
top 3 0/7
Thug McMuffin
Middle

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Indigo Roadster1010.9× avg
Primary Injection830.8× avg
Digital Dave721.2× avg
Distant Desert531.1× avg
Pepperoni410.3× avg
Vivid Lightning381.4× avg
Sand Dune341.2× avg
Lost King330.7× avg
Prime Directive270.8× avg
Winning Core270.4× avg
Winning Roadster270.6× avg
Lost Cause270.0× avg
Crimson Fire260.4× avg
Causation230.0× avg
Juan Wick231.7× avg
Thug McMuffin160.9× avg
Take Me Home101.6× avg
Finally going to Make it100.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%33%
22200m 6 gate WTA100%33%
31000m 1v1100%50%
42200m 6 gate madness100%100%
52000m 12 gate madness100%42%
61800m 24 gate madness100%0%
71600m 4 gate WTA100%67%
81200m 6 gate WTA100%67%
91600m 1v1100%42%
101000m 6 gate madness100%50%
111400m 12 gate madness100%33%
121000m 24 gate madness100%50%
131200m 4 gate WTA100%83%
142000m 6 gate WTA100%50%
151600m 1v1100%42%
161800m 6 gate madness100%48%
172000m 12 gate madness100%42%
182200m 24 gate madness100%16%
191800m 4 gate WTA96%16%
201800m 6 gate WTA95%33%
212000m 1v192%67%
221600m 6 gate madness86%0%
231000m 12 gate madness78%50%
241200m 24 gate madness73%0%
251400m 4 gate WTA66%75%
261600m 6 gate WTA56%50%
271400m 1v140%75%
281800m 6 gate madness33%48%
291800m 12 gate madness26%50%
302200m 24 gate madness18%16%
311800m 4 gate WTA10%16%
322200m 6 gate WTA10%33%
332000m 1v15%67%
341800m 6 gate madness5%48%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).