Team report · Lower league

MACE Racing - Patticakes

Power 42.1 · #20 of 25 on Glory · Power Rankings
Compare with
Losing the most points
  • 1600m 24 gate WTA 25% · 21st of 23 · 8 rounds
  • 2200m 16 gate WTA 25% · 19th of 22 · 8 rounds
  • 2000m 6 gate WTA 42% · 15th of 25 · 12 rounds
Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Glory

The races that come up most on Glory, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

MACE Racing - Patticakes
Core1600m24 gate WTAavg 4.2% · 3.4/map2000m6 gate WTAavg 17% · 3.0/map1200m6 gate WTAavg 17% · 2.1/map1000m4 gate WTAavg 25% · 2.0/map1400m16 gate WTAavg 6.3% · 2.0/map1800m4 gate WTAavg 25% · 2.0/map2200m16 gate WTAavg 6.3% · 2.0/map2200m4 gate WTAavg 25% · 1.7/map1400m6 gate WTAavg 17% · 1.5/map1400m4 gate WTAavg 25% · 1.1/map
Distant Desert
Bottom 32%
won 0/8
Bottom 25%
Bottom 24%
won 0/4
Middle
won 0/4
Bottom 22%
Bottom 30%
won 0/4
Bottom 21%
won 1/4
Primary Injection
Bottom 22%
won 0/8
Bottom 35%
won 1/12
Bottom 20%
won 1/8
Bottom 39%
won 1/8
Indigo Roadster
Bottom 15%
won 0/8
Middle
won 3/12
Bottom 17%
Bottom 39%
won 1/8
Middle
won 2/5
Sand Dune
Bottom 35%
won 0/8
Bottom 30%
Middle
won 0/4
Middle
won 1/4
Middle
won 0/4
I'm Feeling Lucky
Middle
won 1/8
Bottom 17%
won 0/4
Bottom 16%
won 0/8
Winning Core
Bottom 19%
won 0/8
Bottom 21%
won 1/12
Bottom 27%
won 0/8
Vivid Lightning
Bottom 33%
Middle
won 3/4
Bottom 26%
won 0/4
Lost King
Bottom 31%
won 0/8
Bottom 36%
won 0/4
Prime Directive
Bottom 30%
won 0/8
Bottom 30%
won 3/8
Bottom 32%
won 0/8
Digital Dave
Bottom 9%
won 0/8
Middle
Middle
won 0/8
★Top 27%
won 3/5
Take Me Home
Bottom 33%
won 0/8
Bottom 28%
won 0/4
Juan Wick
Middle
won 1/4
Ember Siren
Middle
won 1/8
★Top 36%
won 0/8
Dandy Don't Do It!
Bottom 19%
won 0/8
Bottom 30%
won 0/8
Crimson Fire
Middle
Bottom 35%
Bottom 33%
won 0/4
Lost Cause
Bottom 22%
Thug McMuffin
Bottom 9%
Bottom 25%
won 0/4
Causation
Bottom 9%
Bottom 7%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Distant Desert620.5× avg
Primary Injection500.7× avg
Indigo Roadster431.5× avg
Sand Dune400.9× avg
I'm Feeling Lucky391.1× avg
Winning Core380.3× avg
Vivid Lightning361.1× avg
Lost King360.6× avg
Prime Directive340.9× avg
Digital Dave311.2× avg
Take Me Home311.5× avg
Juan Wick281.3× avg
Ember Siren260.8× avg
Dandy Don't Do It!260.0× avg
Crimson Fire240.6× avg
Lively and Intriguing230.0× avg
Lost Cause200.0× avg
Thug McMuffin200.0× avg
Causation150.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%75%
21200m 6 gate WTA100%—
31400m 16 gate WTA100%25%
41600m 24 gate WTA100%25%
51800m 4 gate WTA100%50%
62000m 6 gate WTA100%42%
72200m 16 gate WTA100%25%
81200m 24 gate WTA100%50%
92200m 4 gate WTA100%100%
102000m 6 gate WTA100%42%
112200m 16 gate WTA100%25%
121600m 24 gate WTA100%25%
131400m 4 gate WTA100%25%
141400m 6 gate WTA100%25%
151000m 16 gate WTA100%25%
161400m 24 gate WTA100%50%
171000m 4 gate WTA100%75%
181200m 6 gate WTA100%—
191400m 16 gate WTA100%25%
201600m 24 gate WTA100%25%
211800m 4 gate WTA100%50%
222000m 6 gate WTA98%42%
231600m 16 gate WTA93%33%
241800m 24 gate WTA85%33%
252200m 4 gate WTA73%100%
261400m 6 gate WTA54%25%
271800m 16 gate WTA51%—
281600m 24 gate WTA39%25%
291400m 4 gate WTA15%25%
301200m 6 gate WTA10%—
311000m 16 gate WTA7%25%
322200m 24 gate WTA7%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).