Compare with
Power
33.9
40th of 40 on Glory
Standings
—
Matches
—
Next match
None scheduled
Best map
Anchor
Power 46.3 · 28th · 4–6
Worst map
Miracles
Power 27.7 · 39th · 0–9
Below average
Measure
Power 34.7 · 38th · 2–7
Below average
Glory
Power 33.9 · 40th · 0–10
Where do we lose the most points?
1600m 24 gate WTA27%
1400m 16 gate WTA20%
1200m 6 gate WTA30%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Are we good enough at…
Not yet
27% of rounds · 38th of 40 · 32 rounds
0%league average 50%100%
Which cores are costing us?
Pepperoni0.0× avg
Causation0.0× avg
Thug McMuffin0.0× avg
Carrying us
Prime Directive1.2× avg
Sand Dune1.1× avg
Crimson Fire1.1× avg
Where are they better than us?
Pick a team to compare with.
Who do they send in…
Distant Desert32 races · 1 win
Lost King32 races · 2 wins
Causation32 races · 0 wins
Finally going to Make it32 races · 1 win
› Roster · 19 coresby distance type
Sprint · 9
- Distant DesertSprint
- Sand DuneSprint
- Vivid LightningSprint
- Juan WickSprint
- Crimson FireSprint
- Lost CauseSprint
- Lost KingSprint
- CausationSprint
- Take Me HomeSprint
Mid · 2
Marathon · 8
- Indigo RoadsterMarathon
- Primary InjectionMarathon
- Digital DaveMarathon
- Winning CoreMarathon
- Prime DirectiveMarathon
- Ember SirenMarathon
- Lively and IntriguingMid-Marathon
- Dandy Don't Do It!Marathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).