Team report · Lower league

MACE Racing - Patticakes

Power 41.4 · #22 of 26 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1000m 1v1 25% · 26th of 26 · 12 rounds
  • 2000m 6 gate madness 46% · 16th of 26 · 9 rounds
Winning the most points
  • 1200m 6 gate madness 83% · 3rd of 25 · 6 rounds
  • 1000m 6 gate madness 77% · 2nd of 25 · 7 rounds
  • 2200m 1v1 67% · 5th of 25 · 6 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

MACE Racing - Patticakes
Core1000m1v1avg 50% · 3.8/map2200m1v1avg 50% · 3.3/map1200m6 gate madnessavg 50% · 3.2/map1400m1v1avg 50% · 2.8/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
Indigo Roadster
Middle
Top 22%
top 3 4/9
Bottom 19%
top 3 0/3
Top 21%
top 3 4/6
Vivid Lightning
Middle
won 3/12
Bottom 34%
top 3 1/6
Middle
top 3 5/7
Bottom 32%
Digital Dave
★Top 12%
won 4/6
★Top 21%
top 3 3/9
Bottom 17%
★Top 6%
top 3 3/6
Distant Desert
Bottom 13%
top 3 5/6
Bottom 7%
won 2/3
Bottom 20%
top 3 5/7
Bottom 30%
Sand Dune
Bottom 29%
top 3 5/6
Middle
Bottom 29%
won 0/3
Prime Directive
Bottom 18%
won 6/9
Bottom 18%
I'm Feeling Lucky
Bottom 34%
top 3 5/9
★Top 39%
top 3 0/3
Crimson Fire
Bottom 21%
top 3 4/7
Bottom 38%
won 1/3
Winning Core
Bottom 12%
top 3 2/6
Lost King
Bottom 22%
Bottom 23%
won 0/3
Primary Injection
Bottom 13%
Bottom 11%
Bottom 32%
Lost Cause
Bottom 16%
won 0/3
Take Me Home
Bottom 37%
won 1/3
Causation
Bottom 15%
won 0/3
Ember Siren
Bottom 20%
top 3 3/3

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Indigo Roadster271.1× avg
Vivid Lightning250.7× avg
Digital Dave241.0× avg
Distant Desert191.4× avg
Sand Dune150.8× avg
Prime Directive151.4× avg
I'm Feeling Lucky150.9× avg
Crimson Fire101.3× avg
Winning Core90.6× avg
Lost King61.1× avg
Primary Injection60.0× avg
Lost Cause30.0× avg
Take Me Home34.0× avg
Causation30.0× avg
Ember Siren32.0× avg
Dandy Don't Do It!30.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%25%
21000m 6 gate madness100%77%
31200m 12 gate WTA100%67%
41400m 1v1100%67%
51200m 6 gate madness100%83%
61800m 1v1100%62%
71600m 6 gate madness100%0%
81800m 12 gate WTA100%33%
92200m 1v1100%67%
102000m 6 gate madness100%46%
112200m 6 gate madness100%67%
121000m 1v1100%25%
131000m 6 gate madness100%77%
141400m 1v1100%67%
151200m 6 gate madness100%83%
161800m 1v1100%62%
171600m 6 gate madness100%0%
182200m 1v1100%67%
191000m 1v196%25%
201200m 6 gate madness95%83%
212000m 6 gate madness87%46%
222200m 6 gate madness85%67%
232200m 1v185%67%
241000m 1v184%25%
251400m 1v176%67%
262000m 6 gate madness71%46%
271800m 1v162%62%
281000m 6 gate madness49%77%
292200m 1v136%67%
301200m 6 gate madness22%83%
311600m 6 gate madness16%0%
321200m 1v116%0%
332000m 6 gate madness7%46%
341400m 6 gate madness7%0%
351200m 6 gate madness5%83%
362200m 1v15%67%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).