Team report · Lower league

MACE Racing - Patticakes

Power 41.4 · #22 of 26 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1000m 1v1 25% · 26th of 26 · 12 rounds
  • 2000m 6 gate madness 46% · 16th of 26 · 9 rounds
Winning the most points
  • 1200m 6 gate madness 83% · 3rd of 25 · 6 rounds
  • 1000m 6 gate madness 77% · 2nd of 25 · 7 rounds
  • 2200m 1v1 67% · 5th of 25 · 6 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

MACE Racing - Patticakes
Core1000m1v1avg 50% · 3.8/map2200m1v1avg 50% · 3.3/map1200m6 gate madnessavg 50% · 3.2/map1400m1v1avg 50% · 2.8/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
Indigo Roadster
Bottom 5%
Top 11%
—
—
Top 11%
top 3 4/9
Middle
Bottom 4%
Bottom 32%
top 3 0/3
Top 9%
top 3 4/6
—
Vivid Lightning
★Top 29%
won 3/12
—
Middle
top 3 1/6
Bottom 27%
—
—
★Top 29%
top 3 5/7
—
—
Middle
Digital Dave
—
★Top 2%
won 4/6
—
—
★Top 10%
top 3 3/9
Middle
—
Bottom 30%
★Top 2%
top 3 3/6
—
Distant Desert
Bottom 34%
Bottom 5%
Bottom 21%
top 3 5/6
Bottom 20%
won 2/3
Bottom 5%
Bottom 4%
Bottom 35%
top 3 5/7
Bottom 7%
Bottom 8%
Middle
Sand Dune
Top 39%
Bottom 28%
Middle
top 3 5/6
★Top 31%
—
Bottom 14%
Top 39%
Bottom 34%
Bottom 28%
Middle
won 0/3
Prime Directive
—
Middle
—
Bottom 22%
Bottom 28%
Middle
won 6/9
—
Bottom 32%
Middle
—
I'm Feeling Lucky
Bottom 27%
Bottom 35%
★Top 22%
Bottom 40%
Middle
top 3 5/9
Top 7%
Bottom 25%
★Top 26%
top 3 0/3
Bottom 34%
Bottom 32%
Crimson Fire
Bottom 35%
—
Middle
Top 36%
—
—
Bottom 36%
top 3 4/7
Bottom 21%
—
Middle
won 1/3
Winning Core
—
Bottom 29%
—
—
Bottom 30%
Bottom 19%
—
Bottom 6%
Bottom 29%
top 3 2/6
—
Lost King
Bottom 35%
Bottom 3%
Bottom 33%
Bottom 27%
Bottom 6%
Bottom 6%
Bottom 36%
Bottom 9%
Bottom 4%
Bottom 38%
won 0/3
Primary Injection
—
Middle
—
Middle
Middle
Bottom 34%
—
Bottom 17%
Middle
—
Lost Cause
Bottom 15%
Bottom 6%
Bottom 30%
Bottom 8%
—
Bottom 7%
Bottom 15%
Bottom 9%
Bottom 7%
Bottom 30%
won 0/3
Take Me Home
Bottom 33%
—
Middle
Bottom 28%
Bottom 19%
Bottom 1%
Bottom 33%
Bottom 10%
—
Middle
won 1/3
Causation
Bottom 18%
Bottom 1%
Bottom 18%
Bottom 4%
Bottom 1%
Bottom 4%
Bottom 18%
Bottom 2%
Bottom 1%
Bottom 28%
won 0/3
Ember Siren
—
Top 4%
—
—
Middle
★Top 1%
—
Bottom 35%
top 3 3/3
Top 4%
—
Dandy Don't Do It!
—
Middle
—
—
Top 39%
Bottom 17%
—
Bottom 10%
Middle
—

Cores in 1600m 1v1

← all cores
MACE Racing - Patticakes

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%25%
21000m 6 gate madness100%77%
31200m 12 gate WTA100%67%
41400m 1v1100%67%
51200m 6 gate madness100%83%
61800m 1v1100%62%
71600m 6 gate madness100%0%
81800m 12 gate WTA100%33%
92200m 1v1100%67%
102000m 6 gate madness100%46%
112200m 6 gate madness100%67%
121000m 1v1100%25%
131000m 6 gate madness100%77%
141400m 1v1100%67%
151200m 6 gate madness100%83%
161800m 1v1100%62%
171600m 6 gate madness100%0%
182200m 1v1100%67%
191000m 1v196%25%
201200m 6 gate madness95%83%
212000m 6 gate madness87%46%
222200m 6 gate madness85%67%
232200m 1v185%67%
241000m 1v184%25%
251400m 1v176%67%
262000m 6 gate madness71%46%
271800m 1v162%62%
281000m 6 gate madness49%77%
292200m 1v136%67%
301200m 6 gate madness22%83%
311600m 6 gate madness16%0%
321200m 1v116%0%
332000m 6 gate madness7%46%
341400m 6 gate madness7%0%
351200m 6 gate madness5%83%
362200m 1v15%67%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).