Compare with
Losing the most points
- 2000m 6 gate madness 34% · 35th of 40 · 26 rounds
- 1800m 12 gate WTA 10% · 37th of 38 · 10 rounds
- 1200m 12 gate WTA 20% · 37th of 38 · 10 rounds
Winning the most points
- 2200m 6 gate madness 70% · 7th of 40 · 20 rounds
- 1400m 1v1 62% · 5th of 40 · 28 rounds
- 1000m 6 gate madness 60% · 10th of 40 · 23 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1200m 6 gate madness
← all coresMACE Racing - Patticakes
- Pepperonibeats 57% · 31 races · 1 won · 19 top 3
- Thug McMuffinbeats 42% · 31 races · 4 won · 13 top 3
- Distant Desertbeats 39% · 31 races · 6 won · 10 top 3
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
11000m 1v1100%52%
21000m 6 gate madness100%60%
31200m 12 gate WTA100%20%
41400m 1v1100%62%
51200m 6 gate madness100%46%
61800m 1v1100%49%
71600m 6 gate madness100%45%
81800m 12 gate WTA100%10%
92200m 1v1100%44%
102000m 6 gate madness100%34%
112200m 6 gate madness100%70%
121000m 1v1100%52%
131000m 6 gate madness100%60%
141400m 1v1100%62%
151200m 6 gate madness100%46%
161800m 1v1100%49%
171600m 6 gate madness100%45%
182200m 1v1100%44%
191000m 1v1100%52%
201200m 6 gate madness99%46%
212000m 6 gate madness99%34%
222200m 6 gate madness97%70%
232200m 1v193%44%
241000m 1v187%52%
251400m 1v180%62%
262000m 6 gate madness74%34%
271800m 1v164%49%
281000m 6 gate madness51%60%
292200m 1v141%44%
301200m 6 gate madness25%46%
311600m 6 gate madness12%45%
321200m 1v112%0%
332000m 6 gate madness7%34%
341400m 6 gate madness7%—
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).