Compare with
Losing the most points
- 1600m 6 gate madness 13% · 31st of 32 · 8 rounds
- 1200m 6 gate madness 33% · 30th of 33 · 12 rounds
- 2000m 6 gate madness 29% · 29th of 32 · 10 rounds
Winning the most points
- 2200m 6 gate madness 63% · 8th of 31 · 8 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 40% 15r · 27th · 3.8/map | — | 39% 10r · 24th · 2.7/map | — | 33% 10r · 29th · 2.6/map | — | 43% 12r · 21st · 3.2/map |
| 6 gate madness | 44% 10r · 21st · 2.5/map | 33% 12r · 30th · 3.3/map | — | 13% 8r · 31st · 2.2/map | 29% 10r · 29th · 2.7/map | 63% 8r · 8th · 1.9/map | |
| 12 gate WTA | 50% 4r · 14th · 1.0/map | 50% 4r · 14th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 2200m 1v1
← all coresMACE Racing - Patticakes
- Indigo Roadsterbeats 42% · 12 races · 5 won · 12 top 3
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
11000m 1v1100%40%
21000m 6 gate madness100%44%
31200m 12 gate WTA100%50%
41400m 1v1100%39%
51200m 6 gate madness100%33%
61800m 1v1100%33%
71600m 6 gate madness100%13%
81800m 12 gate WTA100%50%
92200m 1v1100%43%
102000m 6 gate madness100%29%
112200m 6 gate madness100%63%
121000m 1v1100%40%
131000m 6 gate madness100%44%
141400m 1v1100%39%
151200m 6 gate madness100%33%
161800m 1v1100%33%
171600m 6 gate madness100%13%
182200m 1v199%43%
191000m 1v199%40%
201200m 6 gate madness99%33%
212000m 6 gate madness96%29%
222200m 6 gate madness91%63%
232200m 1v185%43%
241000m 1v180%40%
251400m 1v175%39%
262000m 6 gate madness67%29%
271800m 1v159%33%
281000m 6 gate madness54%44%
292200m 1v138%43%
301200m 6 gate madness28%33%
311600m 6 gate madness20%13%
321200m 1v120%—
332000m 6 gate madness9%29%
341400m 6 gate madness9%—
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).